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https://github.com/osukey/osukey.git
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Use bindable flow to avoid scheduled updates
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -73,26 +75,56 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
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}
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};
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pairing.Team1.BindValueChanged(_ => updateTeams());
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pairing.Team2.BindValueChanged(_ => updateTeams());
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pairing.Team1Score.BindValueChanged(_ => updateWinConditions());
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pairing.Team2Score.BindValueChanged(_ => updateWinConditions());
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pairing.Grouping.BindValueChanged(_ => updateWinConditions());
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pairing.Completed.BindValueChanged(_ => updateProgression());
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pairing.Progression.BindValueChanged(_ => updateProgression());
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pairing.LosersProgression.BindValueChanged(_ => updateProgression());
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pairing.Losers.BindValueChanged(_ => updateTeams());
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pairing.Current.BindValueChanged(_ => updateCurrentMatch(), true);
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pairing.Position.BindValueChanged(pos =>
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boundReference(pairing.Team1).BindValueChanged(_ => updateTeams());
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boundReference(pairing.Team2).BindValueChanged(_ => updateTeams());
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boundReference(pairing.Team1Score).BindValueChanged(_ => updateWinConditions());
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boundReference(pairing.Team2Score).BindValueChanged(_ => updateWinConditions());
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boundReference(pairing.Grouping).BindValueChanged(_ =>
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{
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if (IsDragged) return;
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Position = new Vector2(pos.NewValue.X, pos.NewValue.Y);
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updateWinConditions();
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Changed?.Invoke();
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});
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boundReference(pairing.Completed).BindValueChanged(_ => updateProgression());
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boundReference(pairing.Progression).BindValueChanged(_ => updateProgression());
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boundReference(pairing.LosersProgression).BindValueChanged(_ => updateProgression());
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boundReference(pairing.Losers).BindValueChanged(_ =>
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{
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updateTeams();
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Changed?.Invoke();
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});
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boundReference(pairing.Current).BindValueChanged(_ => updateCurrentMatch(), true);
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boundReference(pairing.Position).BindValueChanged(pos =>
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{
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if (!IsDragged)
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Position = new Vector2(pos.NewValue.X, pos.NewValue.Y);
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Changed?.Invoke();
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}, true);
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updateTeams();
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}
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/// <summary>
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/// Fired when somethign changed that requires a ladder redraw.
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/// </summary>
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public Action Changed;
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private readonly List<IUnbindable> refBindables = new List<IUnbindable>();
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private T boundReference<T>(T obj)
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where T : IBindable
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{
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obj = (T)obj.GetBoundCopy();
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refBindables.Add(obj);
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return obj;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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foreach (var b in refBindables)
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b.UnbindAll();
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}
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private void updateCurrentMatch()
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{
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if (Pairing.Current.Value)
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@ -149,6 +181,8 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
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transferProgression(Pairing.Progression?.Value, Pairing.Winner);
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transferProgression(Pairing.LosersProgression?.Value, Pairing.Loser);
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}
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Changed?.Invoke();
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}
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private void transferProgression(MatchPairing destination, TournamentTeam team)
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@ -273,7 +307,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
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Pairing.Progression.Value = null;
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Pairing.LosersProgression.Value = null;
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Expire();
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ladderInfo.Pairings.Remove(Pairing);
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}
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -88,7 +89,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
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}
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};
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var groupingOptions = ladderInfo.Groupings.Prepend(new TournamentGrouping());
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IEnumerable<TournamentGrouping> groupingOptions = null;
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void updateDropdownItems()
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{
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@ -99,6 +100,8 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
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ladderInfo.Groupings.ItemsRemoved += _ => updateDropdownItems();
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ladderInfo.Groupings.ItemsAdded += _ => updateDropdownItems();
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updateDropdownItems();
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editorInfo.Selected.ValueChanged += selection =>
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{
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textboxTeam1.Text = selection.NewValue?.Team1.Value?.Acronym;
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@ -21,6 +21,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
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public readonly Bindable<DateTimeOffset> StartDate = new Bindable<DateTimeOffset>();
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// only used for serialisation
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public List<int> Pairings = new List<int>();
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public override string ToString() => Name.Value ?? "None";
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