Use IPC via TCP

This commit is contained in:
Dan Balasescu
2021-11-28 18:00:06 +09:00
parent e5dcfc3113
commit ef24780642
5 changed files with 193 additions and 32 deletions

View File

@ -6,6 +6,7 @@ using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Desktop.LegacyIpc;
using osu.Framework;
using osu.Framework.Development;
using osu.Framework.Logging;
@ -27,6 +28,8 @@ namespace osu.Desktop
{
private const string base_game_name = @"osu";
private static LegacyTcpIpcProvider legacyIpcProvider;
[STAThread]
public static void Main(string[] args)
{
@ -59,33 +62,26 @@ namespace osu.Desktop
gameName = $"{base_game_name}-{clientID}";
break;
case "--osu-stable-difficulty-stream":
while (true)
case "--legacy-ipc-server":
using (legacyIpcProvider = new LegacyTcpIpcProvider())
{
try
{
string beatmapFile = Console.ReadLine() ?? string.Empty;
int rulesetId = int.Parse(Console.ReadLine() ?? string.Empty);
LegacyMods legacyMods = (LegacyMods)int.Parse(Console.ReadLine() ?? string.Empty);
Ruleset ruleset = rulesetId switch
{
0 => new OsuRuleset(),
1 => new TaikoRuleset(),
2 => new CatchRuleset(),
3 => new ManiaRuleset(),
_ => throw new ArgumentException("Invalid ruleset id")
};
Mod[] mods = ruleset.ConvertFromLegacyMods(legacyMods).ToArray();
WorkingBeatmap beatmap = new FlatFileWorkingBeatmap(beatmapFile, _ => ruleset);
Console.WriteLine(ruleset.CreateDifficultyCalculator(beatmap).Calculate(mods).StarRating);
}
catch
{
Console.WriteLine(0);
}
legacyIpcProvider.MessageReceived += onLegacyIpcMessageReceived;
legacyIpcProvider.Bind();
legacyIpcProvider.StartAsync().Wait();
}
return;
case "--legacy-ipc-client":
using (legacyIpcProvider = new LegacyTcpIpcProvider())
{
Console.WriteLine(legacyIpcProvider.SendMessageWithResponseAsync<LegacyIpcDifficultyCalculationResponse>(new LegacyIpcDifficultyCalculationRequest
{
BeatmapFile = "/home/smgi/Downloads/osu_files/129891.osu",
}).Result.StarRating);
}
return;
}
}
@ -141,13 +137,39 @@ namespace osu.Desktop
return continueExecution;
}
}
// Note: Keep in osu.Desktop namespace, or update osu!stable also.
public class DifficultyCalculationMessage
{
public string BeatmapFile { get; set; }
public int RulesetId { get; set; }
public int Mods { get; set; }
private static object onLegacyIpcMessageReceived(object message)
{
switch (message)
{
case LegacyIpcDifficultyCalculationRequest req:
try
{
Ruleset ruleset = req.RulesetId switch
{
0 => new OsuRuleset(),
1 => new TaikoRuleset(),
2 => new CatchRuleset(),
3 => new ManiaRuleset(),
_ => throw new ArgumentException("Invalid ruleset id")
};
Mod[] mods = ruleset.ConvertFromLegacyMods((LegacyMods)req.Mods).ToArray();
WorkingBeatmap beatmap = new FlatFileWorkingBeatmap(req.BeatmapFile, _ => ruleset);
return new LegacyIpcDifficultyCalculationResponse
{
StarRating = ruleset.CreateDifficultyCalculator(beatmap).Calculate(mods).StarRating
};
}
catch
{
return new LegacyIpcDifficultyCalculationResponse();
}
}
Console.WriteLine("Type not matched.");
return null;
}
}
}