Simplify input buttons/keys in tests

This commit is contained in:
Joehu
2020-11-05 06:41:56 -08:00
parent d7c30f9b42
commit ef3c918a3c
14 changed files with 46 additions and 113 deletions

View File

@ -158,8 +158,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("much move with press", () => moveFunction = Scheduler.AddDelayed(() =>
{
InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0));
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
InputManager.Click(MouseButton.Left);
}, 10, true));
AddWaitStep("move", 10);
AddStep("stop move", () => moveFunction.Cancel());