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More robust metadata handling.
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@ -260,7 +260,7 @@ namespace osu.Game.Overlays
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nextToPlay = playList[playListIndex++].Beatmaps[0];
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if (playListIndex == playList.Count) playListIndex = 0;
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}
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while (current?.BeatmapInfo.AudioEquals(nextToPlay) == true);
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while (nextToPlay.AudioEquals(current?.BeatmapInfo));
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play(nextToPlay, true);
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appendToHistory(nextToPlay);
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