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Merge pull request #14533 from frenzibyte/move-incompatibility-icon
Move mod incompatibility logic to "local player" mod select overlays
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@ -529,7 +529,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("invoke on back button", () => multiplayerScreen.OnBackButton());
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AddAssert("mod overlay is hidden", () => this.ChildrenOfType<LocalPlayerModSelectOverlay>().Single().State.Value == Visibility.Hidden);
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AddAssert("mod overlay is hidden", () => this.ChildrenOfType<UserModSelectOverlay>().Single().State.Value == Visibility.Hidden);
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AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden);
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@ -422,7 +422,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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};
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}
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private class TestModSelectOverlay : LocalPlayerModSelectOverlay
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private class TestModSelectOverlay : UserModSelectOverlay
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{
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public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
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@ -151,7 +151,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddUntilStep("wait for ready", () => modSelect.State.Value == Visibility.Visible && modSelect.ButtonsLoaded);
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}
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private class TestModSelectOverlay : LocalPlayerModSelectOverlay
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private class TestModSelectOverlay : UserModSelectOverlay
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{
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public new VisibilityContainer ModSettingsContainer => base.ModSettingsContainer;
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public new TriangleButton CustomiseButton => base.CustomiseButton;
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