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Add slider ball
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osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSliderBall.cs
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55
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSliderBall.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public class ArgonSliderBall : CircularContainer
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{
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private readonly Box fill;
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private readonly SpriteIcon icon;
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public ArgonSliderBall()
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{
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Size = new Vector2(ArgonMainCirclePiece.OUTER_GRADIENT_SIZE);
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Masking = true;
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BorderThickness = ArgonMainCirclePiece.BORDER_THICKNESS * 2;
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BorderColour = Color4.White;
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InternalChildren = new Drawable[]
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{
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fill = new Box
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{
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Colour = ColourInfo.GradientVertical(Colour4.FromHex("FC618F"), Colour4.FromHex("BB1A41")),
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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icon = new SpriteIcon
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{
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Size = new Vector2(48),
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Scale = new Vector2(0.6f, 0.8f),
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Icon = FontAwesome.Solid.AngleRight,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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};
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}
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protected override void Update()
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{
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base.Update();
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fill.Rotation = -Rotation;
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}
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}
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}
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@ -33,6 +33,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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case OsuSkinComponents.SliderBody:
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case OsuSkinComponents.SliderBody:
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return new ArgonSliderBody();
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return new ArgonSliderBody();
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case OsuSkinComponents.SliderBall:
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return new ArgonSliderBall();
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case OsuSkinComponents.SliderScorePoint:
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return new ArgonSliderScorePoint();
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}
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}
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break;
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break;
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