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Fix multiple cases of mutations at editor setup screen not triggering a state save
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@ -117,6 +117,8 @@ namespace osu.Game.Screens.Edit.Setup
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Beatmap.BeatmapInfo.DifficultyName = difficultyTextBox.Current.Value;
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Beatmap.Metadata.Source = sourceTextBox.Current.Value;
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Beatmap.Metadata.Tags = tagsTextBox.Current.Value;
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Beatmap.SaveState();
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}
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}
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}
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