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https://github.com/osukey/osukey.git
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Add countdown button + popover
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@ -8,6 +8,7 @@ using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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@ -55,15 +56,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
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RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID
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};
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if (button != null)
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Remove(button);
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Add(button = new MultiplayerReadyButton
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Child = new PopoverContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200, 50),
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});
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RelativeSizeAxes = Axes.Both,
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Child = button = new MultiplayerReadyButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200, 50),
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}
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};
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});
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[Test]
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@ -9,6 +9,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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@ -56,23 +57,27 @@ namespace osu.Game.Tests.Visual.Multiplayer
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RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID,
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};
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Child = new FillFlowContainer
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Child = new PopoverContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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RelativeSizeAxes = Axes.Both,
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Child = new FillFlowContainer
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{
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spectateButton = new MultiplayerSpectateButton
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200, 50),
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},
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readyButton = new MultiplayerReadyButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200, 50),
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spectateButton = new MultiplayerSpectateButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200, 50),
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},
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readyButton = new MultiplayerReadyButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200, 50),
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}
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}
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}
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};
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