Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-mod-selector

This commit is contained in:
Andrei Zavatski
2019-09-19 17:03:00 +03:00
8 changed files with 116 additions and 33 deletions

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@ -52,19 +52,23 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("start confirming", () => overlay.Begin()); AddStep("start confirming", () => overlay.Begin());
AddStep("abort confirming", () => overlay.Abort()); AddStep("abort confirming", () => overlay.Abort());
AddAssert("ensure not fired internally", () => !overlay.Fired);
AddAssert("ensure aborted", () => !fired); AddAssert("ensure aborted", () => !fired);
AddStep("start confirming", () => overlay.Begin()); AddStep("start confirming", () => overlay.Begin());
AddUntilStep("wait until confirmed", () => fired); AddUntilStep("wait until confirmed", () => fired);
AddAssert("ensure fired internally", () => overlay.Fired);
AddStep("abort after fire", () => overlay.Abort());
AddAssert("ensure not fired internally", () => !overlay.Fired);
AddStep("start confirming", () => overlay.Begin());
AddUntilStep("wait until fired again", () => overlay.Fired);
} }
private class TestHoldToConfirmOverlay : ExitConfirmOverlay private class TestHoldToConfirmOverlay : ExitConfirmOverlay
{ {
protected override bool AllowMultipleFires => true;
public void Begin() => BeginConfirm(); public void Begin() => BeginConfirm();
public void Abort() => AbortConfirm();
} }
} }
} }

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@ -114,6 +114,8 @@ namespace osu.Game.Configuration
Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f); Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
Set(OsuSetting.UIHoldActivationDelay, 200, 0, 500);
Set(OsuSetting.IntroSequence, IntroSequence.Triangles); Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
} }
@ -183,6 +185,7 @@ namespace osu.Game.Configuration
ScalingSizeY, ScalingSizeY,
UIScale, UIScale,
IntroSequence, IntroSequence,
UIHoldActivationDelay,
HitLighting HitLighting
} }
} }

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@ -2,9 +2,11 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
namespace osu.Game.Graphics.Containers namespace osu.Game.Graphics.Containers
{ {
@ -12,12 +14,13 @@ namespace osu.Game.Graphics.Containers
{ {
public Action Action; public Action Action;
private const int default_activation_delay = 200;
private const int fadeout_delay = 200; private const int fadeout_delay = 200;
private readonly double activationDelay; /// <summary>
/// Whether currently in a fired state (and the confirm <see cref="Action"/> has been sent).
/// </summary>
public bool Fired { get; private set; }
private bool fired;
private bool confirming; private bool confirming;
/// <summary> /// <summary>
@ -27,35 +30,35 @@ namespace osu.Game.Graphics.Containers
public Bindable<double> Progress = new BindableDouble(); public Bindable<double> Progress = new BindableDouble();
/// <summary> private Bindable<int> holdActivationDelay;
/// Create a new instance.
/// </summary> [BackgroundDependencyLoader]
/// <param name="activationDelay">The time requried before an action is confirmed.</param> private void load(OsuConfigManager config)
protected HoldToConfirmContainer(double activationDelay = default_activation_delay)
{ {
this.activationDelay = activationDelay; holdActivationDelay = config.GetBindable<int>(OsuSetting.UIHoldActivationDelay);
} }
protected void BeginConfirm() protected void BeginConfirm()
{ {
if (confirming || (!AllowMultipleFires && fired)) return; if (confirming || (!AllowMultipleFires && Fired)) return;
confirming = true; confirming = true;
this.TransformBindableTo(Progress, 1, activationDelay * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm()); this.TransformBindableTo(Progress, 1, holdActivationDelay.Value * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
} }
protected virtual void Confirm() protected virtual void Confirm()
{ {
Action?.Invoke(); Action?.Invoke();
fired = true; Fired = true;
} }
protected void AbortConfirm() protected void AbortConfirm()
{ {
if (!AllowMultipleFires && fired) return; if (!AllowMultipleFires && Fired) return;
confirming = false; confirming = false;
Fired = false;
this.TransformBindableTo(Progress, 0, fadeout_delay, Easing.Out); this.TransformBindableTo(Progress, 0, fadeout_delay, Easing.Out);
} }

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@ -13,7 +13,8 @@ namespace osu.Game.Overlays
public class DialogOverlay : OsuFocusedOverlayContainer public class DialogOverlay : OsuFocusedOverlayContainer
{ {
private readonly Container dialogContainer; private readonly Container dialogContainer;
private PopupDialog currentDialog;
public PopupDialog CurrentDialog { get; private set; }
public DialogOverlay() public DialogOverlay()
{ {
@ -31,15 +32,15 @@ namespace osu.Game.Overlays
public void Push(PopupDialog dialog) public void Push(PopupDialog dialog)
{ {
if (dialog == currentDialog) return; if (dialog == CurrentDialog) return;
currentDialog?.Hide(); CurrentDialog?.Hide();
currentDialog = dialog; CurrentDialog = dialog;
dialogContainer.Add(currentDialog); dialogContainer.Add(CurrentDialog);
currentDialog.Show(); CurrentDialog.Show();
currentDialog.State.ValueChanged += state => onDialogOnStateChanged(dialog, state.NewValue); CurrentDialog.State.ValueChanged += state => onDialogOnStateChanged(dialog, state.NewValue);
Show(); Show();
} }
@ -52,8 +53,11 @@ namespace osu.Game.Overlays
//handle the dialog being dismissed. //handle the dialog being dismissed.
dialog.Delay(PopupDialog.EXIT_DURATION).Expire(); dialog.Delay(PopupDialog.EXIT_DURATION).Expire();
if (dialog == currentDialog) if (dialog == CurrentDialog)
{
Hide(); Hide();
CurrentDialog = null;
}
} }
protected override void PopIn() protected override void PopIn()
@ -66,9 +70,9 @@ namespace osu.Game.Overlays
{ {
base.PopOut(); base.PopOut();
if (currentDialog?.State.Value == Visibility.Visible) if (CurrentDialog?.State.Value == Visibility.Visible)
{ {
currentDialog.Hide(); CurrentDialog.Hide();
return; return;
} }
@ -80,7 +84,7 @@ namespace osu.Game.Overlays
switch (action) switch (action)
{ {
case GlobalAction.Select: case GlobalAction.Select:
currentDialog?.Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.Click(); CurrentDialog?.Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.Click();
return true; return true;
} }

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@ -51,7 +51,7 @@ namespace osu.Game.Overlays
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)
{ {
audio.Tracks.RemoveAdjustment(AdjustableProperty.Volume, audioVolume); audio?.Tracks.RemoveAdjustment(AdjustableProperty.Volume, audioVolume);
base.Dispose(isDisposing); base.Dispose(isDisposing);
} }
} }

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@ -2,7 +2,9 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings.Sections.Graphics namespace osu.Game.Overlays.Settings.Sections.Graphics
{ {
@ -13,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {
Children = new[] Children = new Drawable[]
{ {
new SettingsCheckbox new SettingsCheckbox
{ {
@ -25,7 +27,18 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
LabelText = "Parallax", LabelText = "Parallax",
Bindable = config.GetBindable<bool>(OsuSetting.MenuParallax) Bindable = config.GetBindable<bool>(OsuSetting.MenuParallax)
}, },
new SettingsSlider<int, TimeSlider>
{
LabelText = "Hold-to-confirm activation time",
Bindable = config.GetBindable<int>(OsuSetting.UIHoldActivationDelay),
KeyboardStep = 50
},
}; };
} }
private class TimeSlider : OsuSliderBar<int>
{
public override string TooltipText => Current.Value.ToString("N0") + "ms";
}
} }
} }

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@ -9,6 +9,10 @@ namespace osu.Game.Screens.Menu
{ {
public class ExitConfirmOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction> public class ExitConfirmOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
{ {
protected override bool AllowMultipleFires => true;
public void Abort() => AbortConfirm();
public bool OnPressed(GlobalAction action) public bool OnPressed(GlobalAction action)
{ {
if (action == GlobalAction.Back) if (action == GlobalAction.Back)
@ -24,7 +28,8 @@ namespace osu.Game.Screens.Menu
{ {
if (action == GlobalAction.Back) if (action == GlobalAction.Back)
{ {
AbortConfirm(); if (!Fired)
AbortConfirm();
return true; return true;
} }

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@ -1,18 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Charts; using osu.Game.Screens.Charts;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
@ -51,15 +55,24 @@ namespace osu.Game.Screens.Menu
[Resolved] [Resolved]
private IAPIProvider api { get; set; } private IAPIProvider api { get; set; }
[Resolved(canBeNull: true)]
private DialogOverlay dialogOverlay { get; set; }
private BackgroundScreenDefault background; private BackgroundScreenDefault background;
protected override BackgroundScreen CreateBackground() => background; protected override BackgroundScreen CreateBackground() => background;
private Bindable<int> holdDelay;
private ExitConfirmOverlay exitConfirmOverlay;
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(DirectOverlay direct, SettingsOverlay settings) private void load(DirectOverlay direct, SettingsOverlay settings, OsuConfigManager config)
{ {
if (host.CanExit) if (host.CanExit)
AddInternal(new ExitConfirmOverlay { Action = this.Exit }); AddInternal(exitConfirmOverlay = new ExitConfirmOverlay { Action = this.Exit });
holdDelay = config.GetBindable<int>(OsuSetting.UIHoldActivationDelay);
AddRangeInternal(new Drawable[] AddRangeInternal(new Drawable[]
{ {
@ -74,7 +87,7 @@ namespace osu.Game.Screens.Menu
OnEdit = delegate { this.Push(new Editor()); }, OnEdit = delegate { this.Push(new Editor()); },
OnSolo = onSolo, OnSolo = onSolo,
OnMulti = delegate { this.Push(new Multiplayer()); }, OnMulti = delegate { this.Push(new Multiplayer()); },
OnExit = this.Exit, OnExit = confirmAndExit,
} }
} }
}, },
@ -103,6 +116,12 @@ namespace osu.Game.Screens.Menu
preloadSongSelect(); preloadSongSelect();
} }
private void confirmAndExit()
{
exitConfirmed = true;
this.Exit();
}
private void preloadSongSelect() private void preloadSongSelect()
{ {
if (songSelect == null) if (songSelect == null)
@ -141,6 +160,7 @@ namespace osu.Game.Screens.Menu
} }
private bool loginDisplayed; private bool loginDisplayed;
private bool exitConfirmed;
protected override void LogoArriving(OsuLogo logo, bool resuming) protected override void LogoArriving(OsuLogo logo, bool resuming)
{ {
@ -221,9 +241,40 @@ namespace osu.Game.Screens.Menu
public override bool OnExiting(IScreen next) public override bool OnExiting(IScreen next)
{ {
if (holdDelay.Value == 0 && !exitConfirmed && dialogOverlay != null && !(dialogOverlay.CurrentDialog is ConfirmExitDialog))
{
dialogOverlay.Push(new ConfirmExitDialog(confirmAndExit, () => exitConfirmOverlay.Abort()));
return true;
}
buttons.State = ButtonSystemState.Exit; buttons.State = ButtonSystemState.Exit;
this.FadeOut(3000); this.FadeOut(3000);
return base.OnExiting(next); return base.OnExiting(next);
} }
private class ConfirmExitDialog : PopupDialog
{
public ConfirmExitDialog(Action confirm, Action cancel)
{
HeaderText = "Are you sure you want to exit?";
BodyText = "Last chance to back out.";
Icon = FontAwesome.Solid.ExclamationTriangle;
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Good bye",
Action = confirm
},
new PopupDialogCancelButton
{
Text = @"Just a little more",
Action = cancel
},
};
}
}
} }
} }