Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace.

This commit is contained in:
Terochi 2022-11-19 16:53:35 +01:00
parent a25c94d567
commit eff6c7be64
5 changed files with 6 additions and 38 deletions

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@ -6,10 +6,10 @@
using System; using System;
using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Difficulty.Utils;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Taiko.Difficulty.Skills namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
{ {

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@ -5,7 +5,7 @@
using System; using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Rulesets.Difficulty.Utils; using osu.Game.Utils;
namespace osu.Game.Tests.NonVisual namespace osu.Game.Tests.NonVisual
{ {

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@ -1,9 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input; using osu.Framework.Input;
@ -21,8 +18,8 @@ namespace osu.Game.Tests.Visual.UserInterface
private int messageCounter; private int messageCounter;
private HistoryTextBox box; private HistoryTextBox box = null!;
private OsuSpriteText text; private OsuSpriteText text = null!;
[SetUp] [SetUp]
public void SetUp() public void SetUp()
@ -70,7 +67,6 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestEmptyHistory() public void TestEmptyHistory()
{ {
AddStep("Set text", () => box.Text = temp); AddStep("Set text", () => box.Text = temp);
AddAssert("History is empty", () => !box.GetMessageHistory().Any());
AddStep("Move down", () => InputManager.Key(Key.Down)); AddStep("Move down", () => InputManager.Key(Key.Down));
AddAssert("Text is the same", () => box.Text == temp); AddAssert("Text is the same", () => box.Text == temp);
@ -106,16 +102,12 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
addMessages(5); addMessages(5);
AddStep("Set text", () => box.Text = temp); AddStep("Set text", () => box.Text = temp);
AddAssert("History saved as <5-1>", () =>
Enumerable.Range(0, 5).Select(number => $"Message {5 - number}").SequenceEqual(box.GetMessageHistory()));
AddStep("Move down", () => InputManager.Key(Key.Down)); AddStep("Move down", () => InputManager.Key(Key.Down));
AddAssert("Text is the same", () => box.Text == temp); AddAssert("Text is the same", () => box.Text == temp);
addMessages(2); addMessages(2);
AddStep("Set text", () => box.Text = temp); AddStep("Set text", () => box.Text = temp);
AddAssert("Overrode history to <7-3>", () =>
Enumerable.Range(0, 5).Select(number => $"Message {7 - number}").SequenceEqual(box.GetMessageHistory()));
AddRepeatStep("Move Up", () => InputManager.Key(Key.Up), 5); AddRepeatStep("Move Up", () => InputManager.Key(Key.Up), 5);
AddAssert("Same as 3rd message", () => box.Text == "Message 3"); AddAssert("Same as 3rd message", () => box.Text == "Message 3");
@ -130,18 +122,6 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("Same as temp message", () => box.Text == temp); AddAssert("Same as temp message", () => box.Text == temp);
} }
[Test]
public void TestOverrideFullHistory()
{
addMessages(5);
AddAssert("History saved as <5-1>", () =>
Enumerable.Range(0, 5).Select(number => $"Message {5 - number}").SequenceEqual(box.GetMessageHistory()));
addMessages(6);
AddAssert("Overrode history to <11-7>", () =>
Enumerable.Range(0, 5).Select(number => $"Message {11 - number}").SequenceEqual(box.GetMessageHistory()));
}
[Test] [Test]
public void TestResetIndex() public void TestResetIndex()
{ {

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@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Rulesets.Difficulty.Utils; using osu.Game.Utils;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
@ -12,15 +11,6 @@ namespace osu.Game.Graphics.UserInterface
{ {
private readonly LimitedCapacityQueue<string> messageHistory; private readonly LimitedCapacityQueue<string> messageHistory;
public IEnumerable<string> GetMessageHistory()
{
if (HistoryCount == 0)
yield break;
for (int i = HistoryCount - 1; i >= 0; i--)
yield return messageHistory[i];
}
public int HistoryCount => messageHistory.Count; public int HistoryCount => messageHistory.Count;
private int selectedIndex; private int selectedIndex;
@ -28,8 +18,6 @@ namespace osu.Game.Graphics.UserInterface
private string originalMessage = string.Empty; private string originalMessage = string.Empty;
private bool everythingSelected; private bool everythingSelected;
public string GetOldMessage(int index) => messageHistory[HistoryCount - index - 1];
public HistoryTextBox(int capacity = 100) public HistoryTextBox(int capacity = 100)
{ {
messageHistory = new LimitedCapacityQueue<string>(capacity); messageHistory = new LimitedCapacityQueue<string>(capacity);

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@ -7,7 +7,7 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
namespace osu.Game.Rulesets.Difficulty.Utils namespace osu.Game.Utils
{ {
/// <summary> /// <summary>
/// An indexed queue with limited capacity. /// An indexed queue with limited capacity.