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Add HitObject to DefaultsApplied event
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@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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samplesBindable.CollectionChanged += (_, __) => loadSamples();
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updateState(ArmedState.Idle, true);
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onDefaultsApplied();
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apply(HitObject);
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}
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private void loadSamples()
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@ -175,7 +175,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
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AddInternal(Samples);
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}
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private void onDefaultsApplied() => apply(HitObject);
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private void onDefaultsApplied(HitObject hitObject)
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{
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apply(hitObject);
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}
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private void apply(HitObject hitObject)
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{
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