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Add HitObject to DefaultsApplied event
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Objects
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/// <summary>
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/// Invoked after <see cref="ApplyDefaults"/> has completed on this <see cref="HitObject"/>.
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/// </summary>
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public event Action DefaultsApplied;
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public event Action<HitObject> DefaultsApplied;
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public readonly Bindable<double> StartTimeBindable = new BindableDouble();
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@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Objects
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foreach (var h in nestedHitObjects)
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h.ApplyDefaults(controlPointInfo, difficulty);
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DefaultsApplied?.Invoke();
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DefaultsApplied?.Invoke(this);
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}
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protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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