mirror of
https://github.com/osukey/osukey.git
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Retrieve the mania key action through DI
This commit is contained in:
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
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var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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columns[i].Add(new DrawableNote(obj, columns[i].Action));
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columns[i].Add(new DrawableNote(obj));
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}
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}
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}
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}
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@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
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var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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columns[i].Add(new DrawableHoldNote(obj, columns[i].Action));
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columns[i].Add(new DrawableHoldNote(obj));
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}
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}
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}
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}
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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Height = 0.85f,
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Height = 0.85f,
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AccentColour = Color4.OrangeRed,
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AccentColour = Color4.OrangeRed,
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Action = action,
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Action = { Value = action },
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VisibleTimeRange = { Value = 2000 }
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VisibleTimeRange = { Value = 2000 }
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};
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};
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -63,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}")
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Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}")
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{
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{
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Child = new DrawableNote(note, ManiaAction.Key1) { AccentColour = Color4.OrangeRed }
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Child = new DrawableNote(note) { AccentColour = Color4.OrangeRed }
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}
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}
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};
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};
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}
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}
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@ -78,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}")
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Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}")
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{
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{
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Child = new DrawableHoldNote(note, ManiaAction.Key1)
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Child = new DrawableHoldNote(note)
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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AccentColour = Color4.OrangeRed,
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AccentColour = Color4.OrangeRed,
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@ -136,6 +137,13 @@ namespace osu.Game.Rulesets.Mania.Tests
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};
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};
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}
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}
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
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dependencies.CacheAs<IBindable<ManiaAction>>(new Bindable<ManiaAction>());
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return dependencies;
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}
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
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var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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stage.Add(new DrawableNote(obj, stage.Columns[i].Action));
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stage.Add(new DrawableNote(obj));
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}
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}
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}
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}
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}
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}
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@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
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var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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stage.Add(new DrawableHoldNote(obj, stage.Columns[i].Action));
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stage.Add(new DrawableHoldNote(obj));
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}
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}
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}
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}
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}
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}
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@ -38,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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private readonly Container<DrawableHoldNoteTick> tickContainer;
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private readonly Container<DrawableHoldNoteTick> tickContainer;
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public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
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public DrawableHoldNote(HoldNote hitObject)
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: base(hitObject, action)
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: base(hitObject)
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{
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{
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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@ -57,12 +57,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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HoldStartTime = () => holdStartTime
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HoldStartTime = () => holdStartTime
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})
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})
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},
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},
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head = new DrawableHeadNote(this, action)
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head = new DrawableHeadNote(this)
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{
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{
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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Origin = Anchor.TopCentre
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},
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},
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tail = new DrawableTailNote(this, action)
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tail = new DrawableTailNote(this)
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{
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{
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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Origin = Anchor.TopCentre
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@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
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if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
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return false;
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return false;
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if (action != Action)
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if (action != Action.Value)
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return false;
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return false;
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// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
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// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
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@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (!holdStartTime.HasValue)
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if (!holdStartTime.HasValue)
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return false;
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return false;
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if (action != Action)
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if (action != Action.Value)
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return false;
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return false;
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holdStartTime = null;
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holdStartTime = null;
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@ -154,8 +154,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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{
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private readonly DrawableHoldNote holdNote;
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private readonly DrawableHoldNote holdNote;
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public DrawableHeadNote(DrawableHoldNote holdNote, ManiaAction action)
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public DrawableHeadNote(DrawableHoldNote holdNote)
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: base(holdNote.HitObject.Head, action)
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: base(holdNote.HitObject.Head)
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{
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{
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this.holdNote = holdNote;
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this.holdNote = holdNote;
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}
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}
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@ -191,8 +191,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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private readonly DrawableHoldNote holdNote;
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private readonly DrawableHoldNote holdNote;
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public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action)
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public DrawableTailNote(DrawableHoldNote holdNote)
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: base(holdNote.HitObject.Tail, action)
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: base(holdNote.HitObject.Tail)
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{
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{
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this.holdNote = holdNote;
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this.holdNote = holdNote;
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}
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}
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@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (!holdNote.holdStartTime.HasValue)
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if (!holdNote.holdStartTime.HasValue)
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return false;
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return false;
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if (action != Action)
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if (action != Action.Value)
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return false;
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return false;
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UpdateJudgement(true);
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UpdateJudgement(true);
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -10,30 +11,26 @@ using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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{
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public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject>
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public abstract class DrawableManiaHitObject : DrawableHitObject<ManiaHitObject>
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where TObject : ManiaHitObject
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{
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{
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/// <summary>
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/// <summary>
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/// The key that will trigger input for this hit object.
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/// The <see cref="ManiaAction"/> which causes this <see cref="DrawableManiaHitObject{TObject}"/> to be hit.
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/// </summary>
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/// </summary>
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protected ManiaAction Action { get; }
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protected readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
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public new TObject HitObject;
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protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
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protected DrawableManiaHitObject(ManiaHitObject hitObject)
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: base(hitObject)
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: base(hitObject)
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{
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{
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HitObject = hitObject;
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if (action != null)
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Action = action.Value;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader(true)]
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private void load(IScrollingInfo scrollingInfo)
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private void load([CanBeNull] IBindable<ManiaAction> action, [NotNull] IScrollingInfo scrollingInfo)
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{
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{
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if (action != null)
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Action.BindTo(action);
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Direction.BindTo(scrollingInfo.Direction);
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Direction.BindTo(scrollingInfo.Direction);
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Direction.BindValueChanged(OnDirectionChanged, true);
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Direction.BindValueChanged(OnDirectionChanged, true);
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}
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}
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@ -42,6 +39,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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{
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Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}
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}
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}
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public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
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where TObject : ManiaHitObject
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{
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public new readonly TObject HitObject;
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|
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protected DrawableManiaHitObject(TObject hitObject)
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: base(hitObject)
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{
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HitObject = hitObject;
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}
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|
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protected override void UpdateState(ArmedState state)
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protected override void UpdateState(ArmedState state)
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{
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{
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|
@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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{
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private readonly NotePiece headPiece;
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private readonly NotePiece headPiece;
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|
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public DrawableNote(Note hitObject, ManiaAction action)
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public DrawableNote(Note hitObject)
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: base(hitObject, action)
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: base(hitObject)
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{
|
{
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.Y;
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@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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|
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public virtual bool OnPressed(ManiaAction action)
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public virtual bool OnPressed(ManiaAction action)
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{
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{
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if (action != Action)
|
if (action != Action.Value)
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return false;
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return false;
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|
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return UpdateJudgement(true);
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return UpdateJudgement(true);
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|
@ -7,6 +7,8 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
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using System.Linq;
|
using System.Linq;
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|
using osu.Framework.Allocation;
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|
using osu.Framework.Configuration;
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using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.UI.Components;
|
using osu.Game.Rulesets.Mania.UI.Components;
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@ -19,21 +21,7 @@ namespace osu.Game.Rulesets.Mania.UI
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private const float column_width = 45;
|
private const float column_width = 45;
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private const float special_column_width = 70;
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private const float special_column_width = 70;
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|
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private ManiaAction action;
|
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
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|
|
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public ManiaAction Action
|
|
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{
|
|
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get => action;
|
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set
|
|
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{
|
|
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if (action == value)
|
|
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return;
|
|
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action = value;
|
|
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|
|
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background.Action = value;
|
|
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keyArea.Action = value;
|
|
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}
|
|
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}
|
|
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|
|
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private readonly ColumnBackground background;
|
private readonly ColumnBackground background;
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private readonly ColumnKeyArea keyArea;
|
private readonly ColumnKeyArea keyArea;
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@ -130,6 +118,13 @@ namespace osu.Game.Rulesets.Mania.UI
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}
|
}
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}
|
}
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|
|
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|
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
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|
{
|
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|
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
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|
dependencies.CacheAs<IBindable<ManiaAction>>(Action);
|
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|
return dependencies;
|
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|
}
|
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|
|
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/// <summary>
|
/// <summary>
|
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/// Adds a DrawableHitObject to this Playfield.
|
/// Adds a DrawableHitObject to this Playfield.
|
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/// </summary>
|
/// </summary>
|
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|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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{
|
{
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public class ColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
public class ColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
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{
|
{
|
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public ManiaAction Action;
|
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
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|
|
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private Box background;
|
private Box background;
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private Box backgroundOverlay;
|
private Box backgroundOverlay;
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@ -25,8 +25,10 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
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|
|
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[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
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private void load(IScrollingInfo scrollingInfo)
|
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
|
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{
|
{
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|
this.action.BindTo(action);
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|
|
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InternalChildren = new[]
|
InternalChildren = new[]
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{
|
{
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background = new Box
|
background = new Box
|
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@ -91,14 +93,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
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|
|
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public bool OnPressed(ManiaAction action)
|
public bool OnPressed(ManiaAction action)
|
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{
|
{
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if (action == Action)
|
if (action == this.action.Value)
|
||||||
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
|
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
|
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return false;
|
return false;
|
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}
|
}
|
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|
|
||||||
public bool OnReleased(ManiaAction action)
|
public bool OnReleased(ManiaAction action)
|
||||||
{
|
{
|
||||||
if (action == Action)
|
if (action == this.action.Value)
|
||||||
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
|
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -21,15 +21,16 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
|||||||
private const float key_icon_size = 10;
|
private const float key_icon_size = 10;
|
||||||
private const float key_icon_corner_radius = 3;
|
private const float key_icon_corner_radius = 3;
|
||||||
|
|
||||||
public ManiaAction Action;
|
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
|
||||||
|
|
||||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
private Container keyIcon;
|
private Container keyIcon;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(IScrollingInfo scrollingInfo)
|
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
|
||||||
{
|
{
|
||||||
|
this.action.BindTo(action);
|
||||||
|
|
||||||
Drawable gradient;
|
Drawable gradient;
|
||||||
|
|
||||||
InternalChildren = new[]
|
InternalChildren = new[]
|
||||||
@ -107,14 +108,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
|||||||
|
|
||||||
public bool OnPressed(ManiaAction action)
|
public bool OnPressed(ManiaAction action)
|
||||||
{
|
{
|
||||||
if (action == Action)
|
if (action == this.action.Value)
|
||||||
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
|
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool OnReleased(ManiaAction action)
|
public bool OnReleased(ManiaAction action)
|
||||||
{
|
{
|
||||||
if (action == Action)
|
if (action == this.action.Value)
|
||||||
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
|
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -101,18 +101,16 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
||||||
{
|
{
|
||||||
ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action;
|
switch (h)
|
||||||
|
{
|
||||||
var holdNote = h as HoldNote;
|
case HoldNote holdNote:
|
||||||
if (holdNote != null)
|
return new DrawableHoldNote(holdNote);
|
||||||
return new DrawableHoldNote(holdNote, action);
|
case Note note:
|
||||||
|
return new DrawableNote(note);
|
||||||
var note = h as Note;
|
default:
|
||||||
if (note != null)
|
|
||||||
return new DrawableNote(note, action);
|
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
|
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
|
||||||
|
|
||||||
|
@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
var column = new Column(direction)
|
var column = new Column(direction)
|
||||||
{
|
{
|
||||||
IsSpecial = isSpecial,
|
IsSpecial = isSpecial,
|
||||||
Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++
|
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
|
||||||
};
|
};
|
||||||
|
|
||||||
AddColumn(column);
|
AddColumn(column);
|
||||||
|
Reference in New Issue
Block a user