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Fix hold notes accepting presses during release lenience
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@ -167,6 +167,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (action != Action.Value)
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return false;
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// The tail has a lenience applied to it which is factored into the miss window (i.e. the miss judgement will be delayed).
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// But the hold cannot ever be started within the late-lenience window, so we should skip trying to begin the hold during that time.
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// Note: Unlike below, we use the tail's start time to determine the time offset.
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if (Time.Current > Tail.HitObject.StartTime && !Tail.HitObject.HitWindows.CanBeHit(Time.Current - Tail.HitObject.StartTime))
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return false;
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beginHoldAt(Time.Current - Head.HitObject.StartTime);
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Head.UpdateResult();
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