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Update hub clients with changes to connecotr
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@ -7,6 +7,7 @@ using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.SignalR.Client;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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@ -15,32 +16,41 @@ namespace osu.Game.Online.Multiplayer
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{
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public class MultiplayerClient : StatefulMultiplayerClient
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{
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private readonly HubClientConnector connector;
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private readonly string endpoint;
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private HubClientConnector? connector;
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public override IBindable<bool> IsConnected => connector.IsConnected;
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public override IBindable<bool> IsConnected { get; } = new BindableBool();
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private HubConnection? connection => connector.CurrentConnection;
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private HubConnection? connection => connector?.CurrentConnection;
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public MultiplayerClient(EndpointConfiguration endpoints)
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{
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InternalChild = connector = new HubClientConnector("Multiplayer client", endpoints.MultiplayerEndpointUrl)
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endpoint = endpoints.MultiplayerEndpointUrl;
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api)
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{
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connector = new HubClientConnector(nameof(MultiplayerClient), endpoint, api)
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{
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OnNewConnection = newConnection =>
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OnNewConnection = connection =>
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{
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// this is kind of SILLY
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// https://github.com/dotnet/aspnetcore/issues/15198
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newConnection.On<MultiplayerRoomState>(nameof(IMultiplayerClient.RoomStateChanged), ((IMultiplayerClient)this).RoomStateChanged);
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newConnection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserJoined), ((IMultiplayerClient)this).UserJoined);
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newConnection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserLeft), ((IMultiplayerClient)this).UserLeft);
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newConnection.On<int>(nameof(IMultiplayerClient.HostChanged), ((IMultiplayerClient)this).HostChanged);
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newConnection.On<MultiplayerRoomSettings>(nameof(IMultiplayerClient.SettingsChanged), ((IMultiplayerClient)this).SettingsChanged);
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newConnection.On<int, MultiplayerUserState>(nameof(IMultiplayerClient.UserStateChanged), ((IMultiplayerClient)this).UserStateChanged);
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newConnection.On(nameof(IMultiplayerClient.LoadRequested), ((IMultiplayerClient)this).LoadRequested);
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newConnection.On(nameof(IMultiplayerClient.MatchStarted), ((IMultiplayerClient)this).MatchStarted);
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newConnection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady);
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newConnection.On<int, IEnumerable<APIMod>>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged);
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connection.On<MultiplayerRoomState>(nameof(IMultiplayerClient.RoomStateChanged), ((IMultiplayerClient)this).RoomStateChanged);
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connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserJoined), ((IMultiplayerClient)this).UserJoined);
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connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserLeft), ((IMultiplayerClient)this).UserLeft);
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connection.On<int>(nameof(IMultiplayerClient.HostChanged), ((IMultiplayerClient)this).HostChanged);
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connection.On<MultiplayerRoomSettings>(nameof(IMultiplayerClient.SettingsChanged), ((IMultiplayerClient)this).SettingsChanged);
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connection.On<int, MultiplayerUserState>(nameof(IMultiplayerClient.UserStateChanged), ((IMultiplayerClient)this).UserStateChanged);
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connection.On(nameof(IMultiplayerClient.LoadRequested), ((IMultiplayerClient)this).LoadRequested);
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connection.On(nameof(IMultiplayerClient.MatchStarted), ((IMultiplayerClient)this).MatchStarted);
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connection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady);
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connection.On<int, IEnumerable<APIMod>>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged);
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},
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};
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IsConnected.BindTo(connector.IsConnected);
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}
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protected override Task<MultiplayerRoom> JoinRoom(long roomId)
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@ -106,5 +116,11 @@ namespace osu.Game.Online.Multiplayer
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return connection.InvokeAsync(nameof(IMultiplayerServer.StartMatch));
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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connector?.Dispose();
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}
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}
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}
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