mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Merge remote-tracking branch 'upstream/master' into favourite-beatmap
This commit is contained in:
@ -17,6 +17,7 @@ using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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@ -27,10 +28,11 @@ namespace osu.Game.Overlays.BeatmapSet
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private const float tile_icon_padding = 7;
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private const float tile_spacing = 2;
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private readonly DifficultiesContainer difficulties;
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private readonly OsuSpriteText version, starRating;
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private readonly Statistic plays, favourites;
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public readonly DifficultiesContainer Difficulties;
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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private BeatmapSetInfo beatmapSet;
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@ -43,38 +45,10 @@ namespace osu.Game.Overlays.BeatmapSet
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if (value == beatmapSet) return;
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beatmapSet = value;
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updateDisplay();
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}
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}
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private void updateDisplay()
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{
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difficulties.Clear();
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if (BeatmapSet != null)
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{
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difficulties.ChildrenEnumerable = BeatmapSet.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty).Select(b => new DifficultySelectorButton(b)
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{
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State = DifficultySelectorState.NotSelected,
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OnHovered = beatmap =>
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{
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showBeatmap(beatmap);
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starRating.Text = beatmap.StarDifficulty.ToString("Star Difficulty 0.##");
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starRating.FadeIn(100);
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},
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OnClicked = beatmap => { Beatmap.Value = beatmap; },
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});
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}
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starRating.FadeOut(100);
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Beatmap.Value = BeatmapSet?.Beatmaps.FirstOrDefault();
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plays.Value = BeatmapSet?.OnlineInfo.PlayCount ?? 0;
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favourites.Value = BeatmapSet?.OnlineInfo.FavouriteCount ?? 0;
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updateDifficultyButtons();
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}
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public BeatmapPicker()
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{
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RelativeSizeAxes = Axes.X;
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@ -89,7 +63,7 @@ namespace osu.Game.Overlays.BeatmapSet
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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difficulties = new DifficultiesContainer
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Difficulties = new DifficultiesContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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@ -147,6 +121,9 @@ namespace osu.Game.Overlays.BeatmapSet
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};
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}
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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@ -158,10 +135,39 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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base.LoadComplete();
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ruleset.ValueChanged += r => updateDisplay();
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// done here so everything can bind in intialization and get the first trigger
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Beatmap.TriggerChange();
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}
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private void updateDisplay()
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{
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Difficulties.Clear();
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if (BeatmapSet != null)
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{
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Difficulties.ChildrenEnumerable = BeatmapSet.Beatmaps.Where(b => b.Ruleset.Equals(ruleset.Value)).OrderBy(b => b.StarDifficulty).Select(b => new DifficultySelectorButton(b)
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{
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State = DifficultySelectorState.NotSelected,
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OnHovered = beatmap =>
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{
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showBeatmap(beatmap);
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starRating.Text = beatmap.StarDifficulty.ToString("Star Difficulty 0.##");
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starRating.FadeIn(100);
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},
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OnClicked = beatmap => { Beatmap.Value = beatmap; },
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});
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}
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starRating.FadeOut(100);
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Beatmap.Value = Difficulties.FirstOrDefault()?.Beatmap;
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plays.Value = BeatmapSet?.OnlineInfo.PlayCount ?? 0;
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favourites.Value = BeatmapSet?.OnlineInfo.FavouriteCount ?? 0;
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updateDifficultyButtons();
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}
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private void showBeatmap(BeatmapInfo beatmap)
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{
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version.Text = beatmap?.Version;
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@ -169,10 +175,10 @@ namespace osu.Game.Overlays.BeatmapSet
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private void updateDifficultyButtons()
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{
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difficulties.Children.ToList().ForEach(diff => diff.State = diff.Beatmap == Beatmap.Value ? DifficultySelectorState.Selected : DifficultySelectorState.NotSelected);
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Difficulties.Children.ToList().ForEach(diff => diff.State = diff.Beatmap == Beatmap.Value ? DifficultySelectorState.Selected : DifficultySelectorState.NotSelected);
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}
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private class DifficultiesContainer : FillFlowContainer<DifficultySelectorButton>
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public class DifficultiesContainer : FillFlowContainer<DifficultySelectorButton>
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{
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public Action OnLostHover;
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@ -183,7 +189,7 @@ namespace osu.Game.Overlays.BeatmapSet
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}
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}
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private class DifficultySelectorButton : OsuClickableContainer, IStateful<DifficultySelectorState>
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public class DifficultySelectorButton : OsuClickableContainer, IStateful<DifficultySelectorState>
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{
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private const float transition_duration = 100;
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private const float size = 52;
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@ -320,7 +326,7 @@ namespace osu.Game.Overlays.BeatmapSet
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}
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}
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private enum DifficultySelectorState
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public enum DifficultySelectorState
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{
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Selected,
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NotSelected,
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48
osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs
Normal file
48
osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs
Normal file
@ -0,0 +1,48 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osuTK;
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using System.Linq;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class BeatmapRulesetSelector : RulesetSelector
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{
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private readonly Bindable<BeatmapSetInfo> beatmapSet = new Bindable<BeatmapSetInfo>();
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public BeatmapSetInfo BeatmapSet
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{
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get => beatmapSet.Value;
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set
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{
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// propagate value to tab items first to enable only available rulesets.
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beatmapSet.Value = value;
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SelectTab(TabContainer.TabItems.FirstOrDefault(t => t.Enabled.Value));
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}
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}
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public BeatmapRulesetSelector()
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{
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AutoSizeAxes = Axes.Both;
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}
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new BeatmapRulesetTabItem(value)
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{
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BeatmapSet = { BindTarget = beatmapSet }
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};
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(10, 0),
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};
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}
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}
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145
osu.Game/Overlays/BeatmapSet/BeatmapRulesetTabItem.cs
Normal file
145
osu.Game/Overlays/BeatmapSet/BeatmapRulesetTabItem.cs
Normal file
@ -0,0 +1,145 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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using System.Linq;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class BeatmapRulesetTabItem : TabItem<RulesetInfo>
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{
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private readonly OsuSpriteText name, count;
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private readonly Box bar;
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public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
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public override bool PropagatePositionalInputSubTree => Enabled.Value && !Active.Value && base.PropagatePositionalInputSubTree;
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public BeatmapRulesetTabItem(RulesetInfo value)
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: base(value)
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{
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AutoSizeAxes = Axes.Both;
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FillFlowContainer nameContainer;
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Children = new Drawable[]
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{
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nameContainer = new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Margin = new MarginPadding { Bottom = 7.5f },
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Spacing = new Vector2(2.5f),
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Children = new Drawable[]
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{
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name = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = value.Name,
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Font = OsuFont.Default.With(size: 18),
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},
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = 4f,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(0.5f),
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},
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count = new OsuSpriteText
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{
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Alpha = 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Margin = new MarginPadding { Horizontal = 5f },
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Font = OsuFont.Default.With(weight: FontWeight.SemiBold),
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}
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}
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}
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}
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},
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bar = new Box
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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},
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new HoverClickSounds(),
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};
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BeatmapSet.BindValueChanged(setInfo =>
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{
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var beatmapsCount = setInfo.NewValue?.Beatmaps.Count(b => b.Ruleset.Equals(Value)) ?? 0;
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count.Text = beatmapsCount.ToString();
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count.Alpha = beatmapsCount > 0 ? 1f : 0f;
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Enabled.Value = beatmapsCount > 0;
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}, true);
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Enabled.BindValueChanged(v => nameContainer.Alpha = v.NewValue ? 1f : 0.5f, true);
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}
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[Resolved]
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private OsuColour colour { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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count.Colour = colour.Gray9;
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bar.Colour = colour.Blue;
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updateState();
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}
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private void updateState()
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{
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var isHoveredOrActive = IsHovered || Active.Value;
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bar.ResizeHeightTo(isHoveredOrActive ? 4 : 0, 200, Easing.OutQuint);
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name.Colour = isHoveredOrActive ? colour.GrayE : colour.GrayC;
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name.Font = name.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Regular);
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}
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#region Hovering and activation logic
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protected override void OnActivated() => updateState();
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protected override void OnDeactivated() => updateState();
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protected override bool OnHover(HoverEvent e)
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{
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updateState();
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return false;
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}
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protected override void OnHoverLost(HoverLostEvent e) => updateState();
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#endregion
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}
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}
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@ -3,6 +3,7 @@
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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@ -16,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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using osu.Game.Overlays.BeatmapSet.Buttons;
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using osu.Game.Overlays.Direct;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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@ -39,6 +41,7 @@ namespace osu.Game.Overlays.BeatmapSet
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public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
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public readonly BeatmapRulesetSelector RulesetSelector;
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public readonly BeatmapPicker Picker;
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private readonly FavouriteButton favouriteButton;
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@ -47,6 +50,9 @@ namespace osu.Game.Overlays.BeatmapSet
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private readonly LoadingAnimation loading;
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[Cached(typeof(IBindable<RulesetInfo>))]
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public Header()
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{
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ExternalLinkButton externalLink;
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@ -69,12 +75,18 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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RelativeSizeAxes = Axes.X,
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Height = tabs_height,
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Children = new[]
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Children = new Drawable[]
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{
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tabsBg = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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RulesetSelector = new BeatmapRulesetSelector
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{
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Current = ruleset,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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}
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},
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},
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new Container
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@ -223,7 +235,7 @@ namespace osu.Game.Overlays.BeatmapSet
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BeatmapSet.BindValueChanged(setInfo =>
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{
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Picker.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
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Picker.BeatmapSet = RulesetSelector.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
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cover.BeatmapSet = setInfo.NewValue;
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if (setInfo.NewValue == null)
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Reference in New Issue
Block a user