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Use typeparamref.
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@ -246,9 +246,9 @@ namespace osu.Game.Rulesets.UI
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}
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/// <summary>
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/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
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/// Creates and adds the visual representation of a <typeparamref name="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="TObject"/> to add the visual representation for.</param>
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/// <param name="hitObject">The <typeparamref name="TObject"/> to add the visual representation for.</param>
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private void addHitObject(TObject hitObject)
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{
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var drawableObject = CreateDrawableRepresentation(hitObject);
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