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Implement hold "sliding" samples in osu!mania
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@ -6,6 +6,7 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Threading;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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@ -198,6 +199,21 @@ namespace osu.Game.Rulesets.Objects
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/// </summary>
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[NotNull]
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protected virtual HitWindows CreateHitWindows() => new HitWindows();
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public IList<HitSampleInfo> CreateSlidingSamples()
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{
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var slidingSamples = new List<HitSampleInfo>();
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var normalSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL);
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if (normalSample != null)
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slidingSamples.Add(normalSample.With("sliderslide"));
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var whistleSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_WHISTLE);
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if (whistleSample != null)
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slidingSamples.Add(whistleSample.With("sliderwhistle"));
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return slidingSamples;
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}
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}
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public static class HitObjectExtensions
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