Move ArchiveModelManager import process to async flow

This commit is contained in:
smoogipoo
2019-05-28 18:59:21 +09:00
committed by Dean Herbert
parent 3182f88ea8
commit f090e292c9
14 changed files with 273 additions and 165 deletions

View File

@ -21,14 +21,14 @@ namespace osu.Game.Tests.Beatmaps.IO
public class ImportBeatmapTest
{
[Test]
public void TestImportWhenClosed()
public async Task TestImportWhenClosed()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenClosed"))
{
try
{
LoadOszIntoOsu(loadOsu(host));
await LoadOszIntoOsu(loadOsu(host));
}
finally
{
@ -38,7 +38,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestImportThenDelete()
public async Task TestImportThenDelete()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDelete"))
@ -47,7 +47,7 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = loadOsu(host);
var imported = LoadOszIntoOsu(osu);
var imported = await LoadOszIntoOsu(osu);
deleteBeatmapSet(imported, osu);
}
@ -59,7 +59,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestImportThenImport()
public async Task TestImportThenImport()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImport"))
@ -68,8 +68,8 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = loadOsu(host);
var imported = LoadOszIntoOsu(osu);
var importedSecondTime = LoadOszIntoOsu(osu);
var imported = await LoadOszIntoOsu(osu);
var importedSecondTime = await LoadOszIntoOsu(osu);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
@ -88,7 +88,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestRollbackOnFailure()
public async Task TestRollbackOnFailure()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestRollbackOnFailure"))
@ -104,7 +104,7 @@ namespace osu.Game.Tests.Beatmaps.IO
manager.ItemAdded += (_, __) => fireCount++;
manager.ItemRemoved += _ => fireCount++;
var imported = LoadOszIntoOsu(osu);
var imported = await LoadOszIntoOsu(osu);
Assert.AreEqual(0, fireCount -= 1);
@ -132,7 +132,7 @@ namespace osu.Game.Tests.Beatmaps.IO
Assert.AreEqual(12, manager.QueryBeatmaps(_ => true).ToList().Count);
// this will trigger purging of the existing beatmap (online set id match) but should rollback due to broken osu.
manager.Import(breakTemp);
await manager.Import(breakTemp);
// no events should be fired in the case of a rollback.
Assert.AreEqual(0, fireCount);
@ -149,7 +149,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestImportThenImportDifferentHash()
public async Task TestImportThenImportDifferentHash()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImportDifferentHash"))
@ -159,12 +159,12 @@ namespace osu.Game.Tests.Beatmaps.IO
var osu = loadOsu(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var imported = LoadOszIntoOsu(osu);
var imported = await LoadOszIntoOsu(osu);
imported.Hash += "-changed";
manager.Update(imported);
var importedSecondTime = LoadOszIntoOsu(osu);
var importedSecondTime = await LoadOszIntoOsu(osu);
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID < importedSecondTime.Beatmaps.First().ID);
@ -181,7 +181,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestImportThenDeleteThenImport()
public async Task TestImportThenDeleteThenImport()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDeleteThenImport"))
@ -190,11 +190,11 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = loadOsu(host);
var imported = LoadOszIntoOsu(osu);
var imported = await LoadOszIntoOsu(osu);
deleteBeatmapSet(imported, osu);
var importedSecondTime = LoadOszIntoOsu(osu);
var importedSecondTime = await LoadOszIntoOsu(osu);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
@ -209,7 +209,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[TestCase(true)]
[TestCase(false)]
public void TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
public async Task TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"TestImportThenDeleteThenImport-{set}"))
@ -218,7 +218,7 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = loadOsu(host);
var imported = LoadOszIntoOsu(osu);
var imported = await LoadOszIntoOsu(osu);
if (set)
imported.OnlineBeatmapSetID = 1234;
@ -229,7 +229,7 @@ namespace osu.Game.Tests.Beatmaps.IO
deleteBeatmapSet(imported, osu);
var importedSecondTime = LoadOszIntoOsu(osu);
var importedSecondTime = await LoadOszIntoOsu(osu);
// check the newly "imported" beatmap has been reimported due to mismatch (even though hashes matched)
Assert.IsTrue(imported.ID != importedSecondTime.ID);
@ -243,7 +243,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestImportWithDuplicateBeatmapIDs()
public async Task TestImportWithDuplicateBeatmapIDs()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWithDuplicateBeatmapID"))
@ -284,7 +284,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var manager = osu.Dependencies.Get<BeatmapManager>();
var imported = manager.Import(toImport);
var imported = await manager.Import(toImport);
Assert.NotNull(imported);
Assert.AreEqual(null, imported.Beatmaps[0].OnlineBeatmapID);
@ -330,7 +330,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestImportWhenFileOpen()
public async Task TestImportWhenFileOpen()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenFileOpen"))
{
@ -339,7 +339,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var osu = loadOsu(host);
var temp = TestResources.GetTestBeatmapForImport();
using (File.OpenRead(temp))
osu.Dependencies.Get<BeatmapManager>().Import(temp);
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
ensureLoaded(osu);
File.Delete(temp);
Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't");
@ -351,13 +351,13 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
public static BeatmapSetInfo LoadOszIntoOsu(OsuGameBase osu, string path = null)
public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null)
{
var temp = path ?? TestResources.GetTestBeatmapForImport();
var manager = osu.Dependencies.Get<BeatmapManager>();
manager.Import(temp);
await manager.Import(temp);
var imported = manager.GetAllUsableBeatmapSets();