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Add component for displaying simple statistics on result screen
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80
osu.Game/Screens/Ranking/Statistics/SimpleStatisticItem.cs
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80
osu.Game/Screens/Ranking/Statistics/SimpleStatisticItem.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Ranking.Statistics
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{
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/// <summary>
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/// Represents a simple statistic item (one that only needs textual display).
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/// Richer visualisations should be done with <see cref="StatisticItem"/>s.
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/// </summary>
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public abstract class SimpleStatisticItem : Container
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{
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/// <summary>
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/// The text to display as the statistic's value.
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/// </summary>
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protected string Value
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{
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set => this.value.Text = value;
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}
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private readonly OsuSpriteText value;
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/// <summary>
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/// Creates a new simple statistic item.
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/// </summary>
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/// <param name="name">The name of the statistic.</param>
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protected SimpleStatisticItem(string name)
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{
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Name = name;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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AddRange(new[]
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{
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new OsuSpriteText
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{
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Text = Name,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft
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},
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value = new OsuSpriteText
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Font = OsuFont.Torus.With(weight: FontWeight.Bold)
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}
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});
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}
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}
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/// <summary>
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/// Strongly-typed generic specialisation for <see cref="SimpleStatisticItem"/>.
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/// </summary>
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public class SimpleStatisticItem<TValue> : SimpleStatisticItem
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{
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/// <summary>
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/// The statistic's value to be displayed.
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/// </summary>
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public new TValue Value
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{
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set => base.Value = DisplayValue(value);
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}
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/// <summary>
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/// Used to convert <see cref="Value"/> to a text representation.
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/// Defaults to using <see cref="object.ToString"/>.
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/// </summary>
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protected virtual string DisplayValue(TValue value) => value.ToString();
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public SimpleStatisticItem(string name)
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: base(name)
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{
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}
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}
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}
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