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Merge branch 'ppy:master' into fix-exported-replay-overwrite
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@ -13,7 +13,7 @@ using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Database
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{
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public class BeatmapLookupCache : OnlineLookupCache<int, APIBeatmap, GetBeatmapsRequest>
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public partial class BeatmapLookupCache : OnlineLookupCache<int, APIBeatmap, GetBeatmapsRequest>
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{
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/// <summary>
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/// Perform an API lookup on the specified beatmap, populating a <see cref="APIBeatmap"/> model.
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@ -5,7 +5,7 @@ using osu.Game.Overlays.Notifications;
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namespace osu.Game.Database
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{
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public class ImportProgressNotification : ProgressNotification
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public partial class ImportProgressNotification : ProgressNotification
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{
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public ImportProgressNotification()
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{
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@ -1,11 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.IO.Stores;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.IO;
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@ -22,22 +22,42 @@ namespace osu.Game.Database
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{
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// make sure the directory exists
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if (!storage.ExistsDirectory(string.Empty))
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yield break;
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return Array.Empty<string>();
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foreach (string directory in storage.GetDirectories(string.Empty))
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List<string> paths = new List<string>();
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try
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{
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var directoryStorage = storage.GetStorageForDirectory(directory);
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if (!directoryStorage.GetFiles(string.Empty).ExcludeSystemFileNames().Any())
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foreach (string directory in storage.GetDirectories(string.Empty))
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{
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// if a directory doesn't contain files, attempt looking for beatmaps inside of that directory.
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// this is a special behaviour in stable for beatmaps only, see https://github.com/ppy/osu/issues/18615.
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foreach (string subDirectory in GetStableImportPaths(directoryStorage))
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yield return subDirectory;
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var directoryStorage = storage.GetStorageForDirectory(directory);
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try
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{
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if (!directoryStorage.GetFiles(string.Empty).ExcludeSystemFileNames().Any())
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{
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// if a directory doesn't contain files, attempt looking for beatmaps inside of that directory.
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// this is a special behaviour in stable for beatmaps only, see https://github.com/ppy/osu/issues/18615.
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foreach (string subDirectory in GetStableImportPaths(directoryStorage))
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paths.Add(subDirectory);
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}
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else
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paths.Add(storage.GetFullPath(directory));
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}
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catch (Exception e)
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{
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// Catch any errors when enumerating files
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Logger.Log($"Error when enumerating files in {directoryStorage.GetFullPath(string.Empty)}: {e}");
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}
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}
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else
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yield return storage.GetFullPath(directory);
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}
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catch (Exception e)
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{
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// Catch any errors when enumerating directories
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Logger.Log($"Error when enumerating directories in {storage.GetFullPath(string.Empty)}: {e}");
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}
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return paths;
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}
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public LegacyBeatmapImporter(IModelImporter<BeatmapSetInfo> importer)
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@ -22,7 +22,7 @@ namespace osu.Game.Database
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/// <summary>
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/// Handles migration of legacy user data from osu-stable.
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/// </summary>
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public class LegacyImportManager : Component
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public partial class LegacyImportManager : Component
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{
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[Resolved]
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private SkinManager skins { get; set; } = null!;
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@ -18,7 +18,7 @@ namespace osu.Game.Database
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/// A component which performs lookups (or calculations) and caches the results.
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/// Currently not persisted between game sessions.
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/// </summary>
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public abstract class MemoryCachingComponent<TLookup, TValue> : Component
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public abstract partial class MemoryCachingComponent<TLookup, TValue> : Component
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{
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private readonly ConcurrentDictionary<TLookup, TValue> cache = new ConcurrentDictionary<TLookup, TValue>();
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@ -14,7 +14,7 @@ using osu.Game.Overlays.Notifications;
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namespace osu.Game.Database
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{
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public abstract class ModelDownloader<TModel, T> : IModelDownloader<T>
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public abstract partial class ModelDownloader<TModel, T> : IModelDownloader<T>
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where TModel : class, IHasGuidPrimaryKey, ISoftDelete, IEquatable<TModel>, T
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where T : class
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{
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@ -124,7 +124,7 @@ namespace osu.Game.Database
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private bool canDownload(T model) => GetExistingDownload(model) == null && api != null;
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private class DownloadNotification : ProgressNotification
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private partial class DownloadNotification : ProgressNotification
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{
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public override bool IsImportant => false;
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@ -134,7 +134,7 @@ namespace osu.Game.Database
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Text = CompletionText
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};
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private class SilencedProgressCompletionNotification : ProgressCompletionNotification
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private partial class SilencedProgressCompletionNotification : ProgressCompletionNotification
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{
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public override bool IsImportant => false;
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}
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@ -15,7 +15,7 @@ using osu.Game.Online.API;
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namespace osu.Game.Database
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{
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public abstract class OnlineLookupCache<TLookup, TValue, TRequest> : MemoryCachingComponent<TLookup, TValue>
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public abstract partial class OnlineLookupCache<TLookup, TValue, TRequest> : MemoryCachingComponent<TLookup, TValue>
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where TLookup : IEquatable<TLookup>
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where TValue : class, IHasOnlineID<TLookup>
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where TRequest : APIRequest
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@ -9,7 +9,7 @@ using osu.Game.Resources.Localisation.Web;
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namespace osu.Game.Database
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{
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public class TooManyDownloadsNotification : SimpleNotification
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public partial class TooManyDownloadsNotification : SimpleNotification
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{
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public TooManyDownloadsNotification()
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{
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@ -13,7 +13,7 @@ using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Database
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{
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public class UserLookupCache : OnlineLookupCache<int, APIUser, GetUsersRequest>
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public partial class UserLookupCache : OnlineLookupCache<int, APIUser, GetUsersRequest>
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{
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/// <summary>
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/// Perform an API lookup on the specified user, populating a <see cref="APIUser"/> model.
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