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Rename FinishCountdown() -> SkipToEndOfCountdown()
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@ -86,7 +86,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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AddAssert("countdown button not visible", () => !this.ChildrenOfType<MultiplayerCountdownButton>().Single().IsPresent);
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AddStep("finish countdown", () => MultiplayerClient.FinishCountdown());
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AddStep("finish countdown", () => MultiplayerClient.SkipToEndOfCountdown());
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AddUntilStep("match started", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.WaitingForLoad);
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}
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@ -105,7 +105,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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ClickButtonWhenEnabled<MultiplayerReadyButton>();
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AddStep("finish countdown", () => MultiplayerClient.FinishCountdown());
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AddStep("finish countdown", () => MultiplayerClient.SkipToEndOfCountdown());
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AddUntilStep("match not started", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
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}
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@ -159,7 +159,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("set spectating", () => MultiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
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AddUntilStep("local user is spectating", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
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AddStep("finish countdown", () => MultiplayerClient.FinishCountdown());
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AddStep("finish countdown", () => MultiplayerClient.SkipToEndOfCountdown());
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AddUntilStep("match not started", () => MultiplayerClient.Room?.State == MultiplayerRoomState.Open);
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}
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