Merge pull request #9648 from peppy/fix-slider-ball-rotation

Fix slider ball rotation being applied to follow circle and specular layer
This commit is contained in:
Dan Balasescu
2020-07-23 19:39:58 +09:00
committed by GitHub
3 changed files with 32 additions and 18 deletions

View File

@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private readonly Slider slider;
private readonly Drawable followCircle;
private readonly DrawableSlider drawableSlider;
private readonly CircularContainer ball;
private readonly Drawable ball;
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
{
@ -54,19 +54,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Alpha = 0,
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
},
ball = new CircularContainer
ball = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall())
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Alpha = 1,
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall()),
}
}
Origin = Anchor.Centre,
},
};
}
@ -187,12 +179,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return;
Position = newPos;
Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
lastPosition = newPos;
}
private class FollowCircleContainer : Container
private class FollowCircleContainer : CircularContainer
{
public override bool HandlePositionalInput => true;
}