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Add tests for key counter inside player heirarchy
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@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual
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{
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Player p = null;
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AddStep(ruleset.RulesetInfo.Name, () => p = loadPlayerFor(ruleset));
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AddUntilStep(() => ContinueCondition(p));
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AddCheckSteps(() => p);
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}
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else
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{
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@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual
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{
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Player p = null;
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AddStep(r.Name, () => p = loadPlayerFor(r));
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AddUntilStep(() => ContinueCondition(p));
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AddCheckSteps(() => p);
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AddUntilStep(() =>
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{
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@ -79,7 +79,10 @@ namespace osu.Game.Tests.Visual
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}
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}
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protected virtual bool ContinueCondition(Player player) => player.IsLoaded;
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protected virtual void AddCheckSteps(Func<Player> player)
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{
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AddUntilStep(() => player().IsLoaded, "player loaded");
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}
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protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
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