Add tests for key counter inside player heirarchy

This commit is contained in:
Dean Herbert
2019-01-23 14:43:23 +09:00
parent e614cf0ed2
commit f107a922b4
3 changed files with 18 additions and 8 deletions

View File

@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual
{
Player p = null;
AddStep(ruleset.RulesetInfo.Name, () => p = loadPlayerFor(ruleset));
AddUntilStep(() => ContinueCondition(p));
AddCheckSteps(() => p);
}
else
{
@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual
{
Player p = null;
AddStep(r.Name, () => p = loadPlayerFor(r));
AddUntilStep(() => ContinueCondition(p));
AddCheckSteps(() => p);
AddUntilStep(() =>
{
@ -79,7 +79,10 @@ namespace osu.Game.Tests.Visual
}
}
protected virtual bool ContinueCondition(Player player) => player.IsLoaded;
protected virtual void AddCheckSteps(Func<Player> player)
{
AddUntilStep(() => player().IsLoaded, "player loaded");
}
protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);