Use LargeTextureStore for all online texture retrieval

Until now, many online textures were retrieved via the default texture store, which causes them to never be removed from GPU memory. It also has a performance overhead due to mipmap generation (which will be avoided via ppy/osu-framework#1885.
This commit is contained in:
Dean Herbert
2018-09-09 02:41:47 +09:00
parent 6c150c9ed7
commit f149a66a4d
7 changed files with 10 additions and 8 deletions

View File

@ -108,7 +108,9 @@ namespace osu.Game
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host.Storage));
dependencies.Cache(new LargeTextureStore(new TextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))));
var largeStore = new LargeTextureStore(new TextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
largeStore.AddStore(new TextureLoaderStore(new OnlineStore()));
dependencies.Cache(largeStore);
dependencies.CacheAs(this);
dependencies.Cache(LocalConfig);