From f1535b74beb185c83f76d7e7e3a54e55b6c32a81 Mon Sep 17 00:00:00 2001 From: Kaleb Date: Sun, 13 Feb 2022 02:16:06 -0500 Subject: [PATCH] Give Spun Out mod dynamic spin rate --- osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs index 098c639949..b900fa3274 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs @@ -45,7 +45,8 @@ namespace osu.Game.Rulesets.Osu.Mods // for that reason using ElapsedFrameTime directly leads to fewer SPM with Half Time and more SPM with Double Time. // for spinners we want the real (wall clock) elapsed time; to achieve that, unapply the clock rate locally here. double rateIndependentElapsedTime = spinner.Clock.ElapsedFrameTime / spinner.Clock.Rate; - spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)rateIndependentElapsedTime * 0.03f)); + float rotationSpeed = (float)(spinner.HitObject.SpinsRequired / spinner.HitObject.Duration / 1.01); + spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)rateIndependentElapsedTime * rotationSpeed * MathF.PI * 2.0f)); } } }