Move editor mode selector out of EditorMenuBar to allow for better reuse

This commit is contained in:
Dean Herbert
2022-03-02 19:19:39 +09:00
parent 09a74cdfc6
commit f15b8781bb
3 changed files with 47 additions and 61 deletions

View File

@ -89,6 +89,8 @@ namespace osu.Game.Screens.Edit
[Resolved(canBeNull: true)]
private NotificationOverlay notifications { get; set; }
public readonly Bindable<EditorScreenMode> Mode = new Bindable<EditorScreenMode>();
public IBindable<bool> SamplePlaybackDisabled => samplePlaybackDisabled;
private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>();
@ -115,8 +117,6 @@ namespace osu.Game.Screens.Edit
[CanBeNull] // Should be non-null once it can support custom rulesets.
private EditorChangeHandler changeHandler;
private EditorMenuBar menuBar;
private DependencyContainer dependencies;
private TestGameplayButton testGameplayButton;
@ -239,40 +239,49 @@ namespace osu.Game.Screens.Edit
Name = "Top bar",
RelativeSizeAxes = Axes.X,
Height = 40,
Child = menuBar = new EditorMenuBar
Children = new Drawable[]
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Mode = { Value = isNewBeatmap ? EditorScreenMode.SongSetup : EditorScreenMode.Compose },
Items = new[]
new EditorMenuBar
{
new MenuItem("File")
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Items = new[]
{
Items = createFileMenuItems()
},
new MenuItem("Edit")
{
Items = new[]
new MenuItem("File")
{
undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, Undo),
redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, Redo),
new EditorMenuItemSpacer(),
cutMenuItem = new EditorMenuItem("Cut", MenuItemType.Standard, Cut),
copyMenuItem = new EditorMenuItem("Copy", MenuItemType.Standard, Copy),
pasteMenuItem = new EditorMenuItem("Paste", MenuItemType.Standard, Paste),
}
},
new MenuItem("View")
{
Items = new MenuItem[]
Items = createFileMenuItems()
},
new MenuItem("Edit")
{
new WaveformOpacityMenuItem(config.GetBindable<float>(OsuSetting.EditorWaveformOpacity)),
new HitAnimationsMenuItem(config.GetBindable<bool>(OsuSetting.EditorHitAnimations))
Items = new[]
{
undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, Undo),
redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, Redo),
new EditorMenuItemSpacer(),
cutMenuItem = new EditorMenuItem("Cut", MenuItemType.Standard, Cut),
copyMenuItem = new EditorMenuItem("Copy", MenuItemType.Standard, Copy),
pasteMenuItem = new EditorMenuItem("Paste", MenuItemType.Standard, Paste),
}
},
new MenuItem("View")
{
Items = new MenuItem[]
{
new WaveformOpacityMenuItem(config.GetBindable<float>(OsuSetting.EditorWaveformOpacity)),
new HitAnimationsMenuItem(config.GetBindable<bool>(OsuSetting.EditorHitAnimations))
}
}
}
}
}
},
new ScreenSelectionTabControl
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
X = -15,
Current = Mode,
},
},
},
new Container
{
@ -340,14 +349,15 @@ namespace osu.Game.Screens.Edit
changeHandler?.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
changeHandler?.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
menuBar.Mode.ValueChanged += onModeChanged;
}
protected override void LoadComplete()
{
base.LoadComplete();
setUpClipboardActionAvailability();
Mode.Value = isNewBeatmap ? EditorScreenMode.SongSetup : EditorScreenMode.Compose;
Mode.BindValueChanged(onModeChanged, true);
}
/// <summary>
@ -517,23 +527,23 @@ namespace osu.Game.Screens.Edit
return true;
case GlobalAction.EditorComposeMode:
menuBar.Mode.Value = EditorScreenMode.Compose;
Mode.Value = EditorScreenMode.Compose;
return true;
case GlobalAction.EditorDesignMode:
menuBar.Mode.Value = EditorScreenMode.Design;
Mode.Value = EditorScreenMode.Design;
return true;
case GlobalAction.EditorTimingMode:
menuBar.Mode.Value = EditorScreenMode.Timing;
Mode.Value = EditorScreenMode.Timing;
return true;
case GlobalAction.EditorSetupMode:
menuBar.Mode.Value = EditorScreenMode.SongSetup;
Mode.Value = EditorScreenMode.SongSetup;
return true;
case GlobalAction.EditorVerifyMode:
menuBar.Mode.Value = EditorScreenMode.Verify;
Mode.Value = EditorScreenMode.Verify;
return true;
case GlobalAction.EditorTestGameplay: