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Move dummy to BeatmapDatabase
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@ -230,11 +230,6 @@ namespace osu.Game.Screens.Select
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protected override void OnEntering(Screen last)
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{
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// this catches the case we're playing the theme song, and falls back to a more sane default.
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// actual selection is done by the carousel when possible.
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if (Beatmap.BeatmapSetInfo.DeletePending)
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Beatmap = null;
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base.OnEntering(last);
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ensurePlayingSelected();
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