Stop using memory database. Load sample data local to TestCase.

Also makes the connection private.
This commit is contained in:
Dean Herbert
2016-10-27 17:08:53 +09:00
parent e333f97364
commit f16cc430f8
4 changed files with 118 additions and 92 deletions

View File

@ -1,31 +1,96 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Threading;
using osu.Game;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Online.Chat.Display;
using osu.Framework;
using osu.Game.Database;
using osu.Game.GameModes.Play;
using SQLiteNetExtensions.Extensions;
using osu.Framework;
using osu.Game;
namespace osu.Desktop.Tests
{
class TestCasePlaySongSelect : TestCase
{
private BeatmapDatabase db;
public override string Name => @"Song Select";
public override string Description => @"Testing song selection UI";
public override string Description => @"Testing song selection UI";
public override void Load(BaseGame game)
{
base.Load(game);
db = (game as OsuGameBase).Beatmaps;
}
public override void Reset()
{
base.Reset();
base.Reset();
db.Reset();
var sets = new List<BeatmapSetInfo>();
for (int i = 0; i < 100; i += 10)
sets.Add(createTestBeatmapSet(i));
db.Import(sets);
Add(new PlaySongSelect());
}
private BeatmapSetInfo createTestBeatmapSet(int i)
{
return new BeatmapSetInfo
{
BeatmapSetID = 1234 + i,
Hash = "d8e8fca2dc0f896fd7cb4cb0031ba249",
Path = string.Empty,
Metadata = new BeatmapMetadata
{
BeatmapSetID = 1234 + i,
Artist = "MONACA",
Title = "Black Song",
Author = "Some Guy",
},
Beatmaps = new List<BeatmapInfo>(new[]
{
new BeatmapInfo
{
BeatmapID = 1234 + i,
Mode = PlayMode.Osu,
Path = "normal.osu",
Version = "Normal",
BaseDifficulty = new BaseDifficulty
{
OverallDifficulty = 3.5f,
}
},
new BeatmapInfo
{
BeatmapID = 1235 + i,
Mode = PlayMode.Osu,
Path = "hard.osu",
Version = "Hard",
BaseDifficulty = new BaseDifficulty
{
OverallDifficulty = 5,
}
},
new BeatmapInfo
{
BeatmapID = 1236 + i,
Mode = PlayMode.Osu,
Path = "insane.osu",
Version = "Insane",
BaseDifficulty = new BaseDifficulty
{
OverallDifficulty = 7,
}
},
}),
};
}
}
}