Stop using memory database. Load sample data local to TestCase.

Also makes the connection private.
This commit is contained in:
Dean Herbert
2016-10-27 17:08:53 +09:00
parent e333f97364
commit f16cc430f8
4 changed files with 118 additions and 92 deletions

View File

@ -18,66 +18,9 @@ namespace osu.Desktop.VisualTests
{
class VisualTestGame : OsuGameBase
{
private void InsertTestMap(int i)
{
var beatmapSet = new BeatmapSetInfo
{
BeatmapSetID = 1234 + i,
Hash = "d8e8fca2dc0f896fd7cb4cb0031ba249",
Path = "/foo/bar/baz",
Metadata = new BeatmapMetadata
{
BeatmapSetID = 1234 + i,
Artist = "MONACA",
Title = "Black Song",
Author = "Some Guy",
},
Beatmaps = new List<BeatmapInfo>(new[]
{
new BeatmapInfo
{
BeatmapID = 1234 + i,
Mode = PlayMode.Osu,
Path = "normal.osu",
Version = "Normal",
BaseDifficulty = new BaseDifficulty
{
OverallDifficulty = 3.5f,
}
},
new BeatmapInfo
{
BeatmapID = 1235 + i,
Mode = PlayMode.Osu,
Path = "hard.osu",
Version = "Hard",
BaseDifficulty = new BaseDifficulty
{
OverallDifficulty = 5,
}
},
new BeatmapInfo
{
BeatmapID = 1236 + i,
Mode = PlayMode.Osu,
Path = "insane.osu",
Version = "Insane",
BaseDifficulty = new BaseDifficulty
{
OverallDifficulty = 7,
}
},
}),
};
BeatmapDatabase.Connection.InsertWithChildren(beatmapSet, true);
}
public override void Load(BaseGame game)
{
Host.Storage = new TestStorage(@"visual-tests");
base.Load(game);
for (int i = 0; i < 100; i += 10)
InsertTestMap(i);
Add(new TestBrowser());
}
}