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Add slightly more explanation
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@ -45,6 +45,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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ComboOffset = comboData?.ComboOffset ?? 0,
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LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset,
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// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
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// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
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TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / beatmap.ControlPointInfo.DifficultyPointAt(original.StartTime).SpeedMultiplier : 1
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};
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}
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