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Cleanup bindable handling
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@ -26,11 +26,11 @@ namespace osu.Game.Screens.Multi.Match.Components
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private OsuColour colours;
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public readonly Bindable<string> Name = new Bindable<string>();
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public readonly Bindable<RoomAvailability> Availability = new Bindable<RoomAvailability>();
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public readonly Bindable<RoomStatus> Status = new Bindable<RoomStatus>();
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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public readonly Bindable<DateTimeOffset> EndDate = new Bindable<DateTimeOffset>();
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public readonly IBindable<string> Name = new Bindable<string>();
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public readonly IBindable<RoomAvailability> Availability = new Bindable<RoomAvailability>();
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public readonly IBindable<RoomStatus> Status = new Bindable<RoomStatus>();
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public readonly IBindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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public readonly IBindable<DateTimeOffset> EndDate = new Bindable<DateTimeOffset>();
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public Info(Room room)
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{
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