Fix base.CreateLocalDependencies sometimes not being called

This commit is contained in:
smoogipoo
2018-05-24 13:03:25 +09:00
parent 5a517bad63
commit f1ac84d95b
9 changed files with 13 additions and 9 deletions

View File

@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual
// The beatmap is constructed here rather than load() because our children get dependencies injected before our load() runs
Beatmap = new GameBeatmap(new DummyWorkingBeatmap(), parent.Get<AudioManager>());
dependencies = new DependencyContainer(parent);
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.CacheAs<IGameBeatmap>(Beatmap);
dependencies.Cache(Beatmap);