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Refactor DifficultyAttributes to use auto properties over public fields
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@ -8,11 +8,11 @@ namespace osu.Game.Rulesets.Difficulty
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{
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public class DifficultyAttributes
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{
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public Mod[] Mods;
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public Skill[] Skills;
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public Mod[] Mods { get; set; }
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public Skill[] Skills { get; set; }
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public double StarRating;
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public int MaxCombo;
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public double StarRating { get; set; }
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public int MaxCombo { get; set; }
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public DifficultyAttributes()
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{
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