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Refactor DifficultyAttributes to use auto properties over public fields
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@ -7,11 +7,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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{
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public class OsuDifficultyAttributes : DifficultyAttributes
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{
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public double AimStrain;
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public double SpeedStrain;
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public double ApproachRate;
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public double OverallDifficulty;
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public int HitCircleCount;
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public int SpinnerCount;
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public double AimStrain { get; set; }
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public double SpeedStrain { get; set; }
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public double ApproachRate { get; set; }
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public double OverallDifficulty { get; set; }
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public int HitCircleCount { get; set; }
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public int SpinnerCount { get; set; }
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}
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}
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