Refactor DifficultyAttributes to use auto properties over public fields

This commit is contained in:
Samuel Cattini-Schultz
2021-06-08 19:43:59 +10:00
parent be53b521fc
commit f1bef989b7
5 changed files with 18 additions and 18 deletions

View File

@ -7,11 +7,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuDifficultyAttributes : DifficultyAttributes
{
public double AimStrain;
public double SpeedStrain;
public double ApproachRate;
public double OverallDifficulty;
public int HitCircleCount;
public int SpinnerCount;
public double AimStrain { get; set; }
public double SpeedStrain { get; set; }
public double ApproachRate { get; set; }
public double OverallDifficulty { get; set; }
public int HitCircleCount { get; set; }
public int SpinnerCount { get; set; }
}
}