Refactor DifficultyAttributes to use auto properties over public fields

This commit is contained in:
Samuel Cattini-Schultz
2021-06-08 19:43:59 +10:00
parent be53b521fc
commit f1bef989b7
5 changed files with 18 additions and 18 deletions

View File

@ -7,10 +7,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
{
public class TaikoDifficultyAttributes : DifficultyAttributes
{
public double StaminaStrain;
public double RhythmStrain;
public double ColourStrain;
public double ApproachRate;
public double GreatHitWindow;
public double StaminaStrain { get; set; }
public double RhythmStrain { get; set; }
public double ColourStrain { get; set; }
public double ApproachRate { get; set; }
public double GreatHitWindow { get; set; }
}
}