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Rework GetScore() method signatures + implementations
Rename legacy-facing overload to mention as much
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@ -46,7 +46,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
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var scoreProcessor = new OsuScoreProcessor();
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scoreProcessor.ApplyBeatmap(playable);
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray()) { Expanded = { Value = true } }, Add);
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(Ruleset.Value, scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray())
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{
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Expanded = { Value = true }
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}, Add);
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});
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AddUntilStep("wait for load", () => leaderboard.IsLoaded);
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@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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scoreProcessor.ApplyBeatmap(playableBeatmap);
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, multiplayerUsers.ToArray())
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(Ruleset.Value, scoreProcessor, multiplayerUsers.ToArray())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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scoreProcessor.ApplyBeatmap(playableBeatmap);
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, multiplayerUsers.ToArray())
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(Ruleset.Value, scoreProcessor, multiplayerUsers.ToArray())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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