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Remove probably pointless comment
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@ -92,7 +92,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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// Replacing the DifficultyControlPoint above doesn't trigger any kind of invalidation.
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// Replacing the DifficultyControlPoint above doesn't trigger any kind of invalidation.
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// Without re-applying defaults, velocity won't be updated.
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// Without re-applying defaults, velocity won't be updated.
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// If this causes further issues, it may be better to copy the velocity p
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ApplyDefaultsToHitObject();
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ApplyDefaultsToHitObject();
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break;
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break;
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