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Implement ChannelList
for new chat design
Reference design: https://www.figma.com/file/f8b2dHp9LJCMOqYP4mdrPZ/Client%2FChat?node-id=1%3A297 Adds new component `ChannelList` which makes up the sidebar channel selector of the new chat design. Contains two separate fill flows for public and private `ChannelItem` child components. Exposed bindable `SelectorActive` to indicate current state of the "Add more channels" button. Requires `Bindable<Channel>` from parent component. Renames and updates the `TestSceneChannelListItem` to `TestSceneChannelList` to make use of new component and having both tests seemed redundant.
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84
osu.Game/Overlays/Chat/ChannelList/ChannelListSelector.cs
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84
osu.Game/Overlays/Chat/ChannelList/ChannelListSelector.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.Chat.ChannelList
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{
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public class ChannelListSelector : OsuClickableContainer
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{
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public readonly BindableBool SelectorActive = new BindableBool();
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private Box hoverBox = null!;
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private Box selectBox = null!;
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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Height = 30;
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RelativeSizeAxes = Axes.X;
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Children = new Drawable[]
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{
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hoverBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background3,
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Alpha = 0f,
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},
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selectBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background4,
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Alpha = 0f,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = 18, Right = 10 },
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Child = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Text = "Add More Channels",
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Font = OsuFont.Torus.With(size: 17, weight: FontWeight.SemiBold),
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Colour = colourProvider.Light3,
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Margin = new MarginPadding { Bottom = 2 },
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RelativeSizeAxes = Axes.X,
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Truncate = true,
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},
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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SelectorActive.BindValueChanged(selected => selectBox.FadeTo(selected.NewValue ? 1 : 0));
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Action = () => SelectorActive.Value = true;
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}
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protected override bool OnHover(HoverEvent e)
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{
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hoverBox.FadeIn(300, Easing.OutQuint);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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hoverBox.FadeOut(200, Easing.OutQuint);
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base.OnHoverLost(e);
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}
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}
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}
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