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https://github.com/osukey/osukey.git
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Use SkinInfo directly
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@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Settings.Sections
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public override FontAwesome Icon => FontAwesome.fa_paint_brush;
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private readonly Bindable<SkinDescription> dropdownBindable = new Bindable<SkinDescription>();
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private readonly Bindable<SkinInfo> dropdownBindable = new Bindable<SkinInfo>();
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private readonly Bindable<int> configBindable = new Bindable<int>();
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private SkinManager skins;
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@ -60,18 +60,18 @@ namespace osu.Game.Overlays.Settings.Sections
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config.BindWith(OsuSetting.Skin, configBindable);
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skinDropdown.Bindable = dropdownBindable;
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skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new SkinDescription { Id = s.ID, Name = s.ToString() }).ToArray();
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skinDropdown.Items = skins.GetAllUsableSkins().ToArray();
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// Todo: This should not be necessary when OsuConfigManager is databased
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if (skinDropdown.Items.All(s => s.Id != configBindable.Value))
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if (skinDropdown.Items.All(s => s.ID != configBindable.Value))
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configBindable.Value = 0;
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configBindable.BindValueChanged(v => dropdownBindable.Value = skinDropdown.Items.Single(s => s.Id == v), true);
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dropdownBindable.BindValueChanged(v => configBindable.Value = v.Id);
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configBindable.BindValueChanged(v => dropdownBindable.Value = skinDropdown.Items.Single(s => s.ID == v), true);
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dropdownBindable.BindValueChanged(v => configBindable.Value = v.ID);
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}
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private void itemRemoved(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Where(i => i.Id != s.ID).ToArray();
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private void itemAdded(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Append(new SkinDescription { Id = s.ID, Name = s.ToString() }).ToArray();
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private void itemRemoved(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray();
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private void itemAdded(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Append(s).ToArray();
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protected override void Dispose(bool isDisposing)
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{
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@ -89,20 +89,14 @@ namespace osu.Game.Overlays.Settings.Sections
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public override string TooltipText => Current.Value.ToString(@"0.##x");
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}
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private class SkinSettingsDropdown : SettingsDropdown<SkinDescription>
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private class SkinSettingsDropdown : SettingsDropdown<SkinInfo>
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{
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protected override OsuDropdown<SkinDescription> CreateDropdown() => new SkinDropdownControl { Items = Items };
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protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl { Items = Items };
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private class SkinDropdownControl : DropdownControl
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{
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protected override string GenerateItemText(SkinDescription item) => item.Name;
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protected override string GenerateItemText(SkinInfo item) => item.ToString();
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}
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}
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private struct SkinDescription
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{
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public int Id;
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public string Name;
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}
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}
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}
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