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Null track handling in player
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@ -139,7 +139,7 @@ namespace osu.Game.Screens.Play
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hitRenderer.InputManager.ReplayInputHandler = ReplayInputHandler;
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hitRenderer.InputManager.ReplayInputHandler = ReplayInputHandler;
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hudOverlay.BindHitRenderer(hitRenderer);
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hudOverlay.BindHitRenderer(hitRenderer);
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hudOverlay.Progress.Length = Beatmap.Track.Length;
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hudOverlay.Progress.Length = Beatmap?.Track?.Length ?? 0;
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//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
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//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
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hitRenderer.OnAllJudged += onCompletion;
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hitRenderer.OnAllJudged += onCompletion;
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