mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into modmouseup
This commit is contained in:
@ -12,8 +12,12 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Beatmaps;
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@ -24,7 +28,7 @@ namespace osu.Game.Tests.Visual
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{
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private RulesetStore rulesets;
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private TestBeatmapInfoWedge infoWedge;
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private readonly List<Beatmap> beatmaps = new List<Beatmap>();
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private readonly List<IBeatmap> beatmaps = new List<IBeatmap>();
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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[BackgroundDependencyLoader]
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@ -72,13 +76,23 @@ namespace osu.Game.Tests.Visual
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selectBeatmap(testBeatmap);
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testBeatmapLabels(ruleset);
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// TODO: adjust cases once more info is shown for other gamemodes
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switch (ruleset)
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{
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case OsuRuleset osu:
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testOsuBeatmap(osu);
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case OsuRuleset _:
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testInfoLabels(5);
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break;
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case TaikoRuleset _:
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testInfoLabels(5);
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break;
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case CatchRuleset _:
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testInfoLabels(5);
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break;
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case ManiaRuleset _:
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testInfoLabels(4);
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break;
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default:
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testInfoLabels(2);
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break;
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@ -88,7 +102,7 @@ namespace osu.Game.Tests.Visual
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testNullBeatmap();
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}
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private void testOsuBeatmap(OsuRuleset ruleset)
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private void testBeatmapLabels(Ruleset ruleset)
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{
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AddAssert("check version", () => infoWedge.Info.VersionLabel.Text == $"{ruleset.ShortName}Version");
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AddAssert("check title", () => infoWedge.Info.TitleLabel.Text == $"{ruleset.ShortName}Source — {ruleset.ShortName}Title");
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@ -112,7 +126,7 @@ namespace osu.Game.Tests.Visual
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AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
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}
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private void selectBeatmap(Beatmap b)
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private void selectBeatmap(IBeatmap b)
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{
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BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null;
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@ -134,11 +148,11 @@ namespace osu.Game.Tests.Visual
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});
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}
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private Beatmap createTestBeatmap(RulesetInfo ruleset)
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private IBeatmap createTestBeatmap(RulesetInfo ruleset)
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{
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List<HitObject> objects = new List<HitObject>();
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for (double i = 0; i < 50000; i += 1000)
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objects.Add(new HitObject { StartTime = i });
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objects.Add(new TestHitObject { StartTime = i });
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return new Beatmap
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{
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@ -153,7 +167,8 @@ namespace osu.Game.Tests.Visual
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},
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Ruleset = ruleset,
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StarDifficulty = 6,
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Version = $"{ruleset.ShortName}Version"
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Version = $"{ruleset.ShortName}Version",
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BaseDifficulty = new BeatmapDifficulty()
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},
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HitObjects = objects
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};
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@ -163,5 +178,12 @@ namespace osu.Game.Tests.Visual
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{
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public new BufferedWedgeInfo Info => base.Info;
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}
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private class TestHitObject : HitObject, IHasPosition
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{
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public float X { get; } = 0;
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public float Y { get; } = 0;
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public Vector2 Position { get; } = Vector2.Zero;
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}
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.Timing;
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using System.Collections.Generic;
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using NUnit.Framework;
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@ -16,8 +15,6 @@ namespace osu.Game.Tests.Visual
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public TestCaseBreakOverlay()
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{
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Clock = new FramedClock();
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Child = breakOverlay = new BreakOverlay(true);
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AddStep("2s break", () => startBreak(2000));
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@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Multiplayer;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual
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@ -332,7 +332,7 @@ namespace osu.Game.Tests.Visual
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private readonly Drawable tracker;
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public TimingPointVisualiser(Beatmap beatmap, double length)
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public TimingPointVisualiser(IBeatmap beatmap, double length)
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{
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this.length = length;
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@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual
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// We create a dummy RulesetContainer just to get the replay - we don't want to use mods here
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// to simulate setting a replay rather than having the replay already set for us
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beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(beatmap, beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo));
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var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(beatmap);
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// We have the replay
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var replay = dummyRulesetContainer.Replay;
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@ -7,7 +7,7 @@ using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Multiplayer;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual
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