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Move expire to DrawableHitObject
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@ -71,11 +71,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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switch (state)
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{
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case ArmedState.Miss:
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this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out).Expire();
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this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
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break;
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case ArmedState.Hit:
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this.FadeOut().Expire();
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this.FadeOut();
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break;
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}
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}
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