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Move expire to DrawableHitObject
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@ -51,11 +51,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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switch (state)
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{
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case ArmedState.Miss:
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this.FadeOut(150, Easing.In).Expire();
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this.FadeOut(150, Easing.In);
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break;
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case ArmedState.Hit:
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this.FadeOut(150, Easing.OutQuint).Expire();
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this.FadeOut(150, Easing.OutQuint);
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break;
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}
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}
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