Move expire to DrawableHitObject

This commit is contained in:
Dean Herbert
2019-09-12 19:29:08 +09:00
parent 7f2d14416a
commit f21e47d6d2
12 changed files with 43 additions and 36 deletions

View File

@ -105,12 +105,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
validActionPressed = false;
UnproxyContent();
this.Delay(HitObject.HitWindows.WindowFor(HitResult.Miss)).Expire();
break;
case ArmedState.Miss:
this.FadeOut(100)
.Expire();
this.FadeOut(100);
break;
case ArmedState.Hit:
@ -129,9 +127,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
.Then()
.MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
this.FadeOut(800)
.Expire();
this.FadeOut(800);
break;
}
}