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Move expire to DrawableHitObject
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@ -105,12 +105,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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validActionPressed = false;
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UnproxyContent();
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this.Delay(HitObject.HitWindows.WindowFor(HitResult.Miss)).Expire();
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break;
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case ArmedState.Miss:
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this.FadeOut(100)
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.Expire();
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this.FadeOut(100);
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break;
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case ArmedState.Hit:
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@ -129,9 +127,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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.Then()
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.MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
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this.FadeOut(800)
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.Expire();
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this.FadeOut(800);
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break;
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}
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}
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