Merge branch 'master' into fix-toolbox-expansion

This commit is contained in:
Salman Ahmed
2022-05-06 17:54:14 +03:00
committed by GitHub
8 changed files with 224 additions and 113 deletions

View File

@ -21,8 +21,12 @@ namespace osu.Game.Tests.Visual.Editing
public class TestSceneDistanceSnapGrid : EditorClockTestScene
{
private const double beat_length = 100;
private const int beat_snap_distance = 10;
private static readonly Vector2 grid_position = new Vector2(512, 384);
private TestDistanceSnapGrid grid;
[Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap;
@ -39,6 +43,7 @@ namespace osu.Game.Tests.Visual.Editing
}
});
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
editorBeatmap.Difficulty.SliderMultiplier = 1;
}
[SetUp]
@ -51,7 +56,7 @@ namespace osu.Game.Tests.Visual.Editing
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
new TestDistanceSnapGrid()
grid = new TestDistanceSnapGrid()
};
});
@ -68,9 +73,22 @@ namespace osu.Game.Tests.Visual.Editing
AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor);
}
[Test]
public void TestLimitedDistance()
[TestCase(1.0)]
[TestCase(2.0)]
[TestCase(0.5)]
public void TestDistanceSpacing(double multiplier)
{
AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
AddAssert("distance spacing matches multiplier", () => grid.DistanceBetweenTicks == beat_snap_distance * multiplier);
}
[TestCase(1.0)]
[TestCase(2.0)]
[TestCase(0.5)]
public void TestLimitedDistance(double multiplier)
{
const int end_time = 100;
AddStep("create limited grid", () =>
{
Children = new Drawable[]
@ -80,14 +98,19 @@ namespace osu.Game.Tests.Visual.Editing
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
new TestDistanceSnapGrid(100)
grid = new TestDistanceSnapGrid(end_time)
};
});
AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
AddStep("check correct interval count", () => Assert.That((end_time / grid.DistanceBetweenTicks) * multiplier, Is.EqualTo(grid.MaxIntervals)));
}
private class TestDistanceSnapGrid : DistanceSnapGrid
{
public new float DistanceSpacing => base.DistanceSpacing;
public new float DistanceBetweenTicks => base.DistanceBetweenTicks;
public new int MaxIntervals => base.MaxIntervals;
public TestDistanceSnapGrid(double? endTime = null)
: base(new HitObject(), grid_position, 0, endTime)
@ -105,7 +128,7 @@ namespace osu.Game.Tests.Visual.Editing
int indexFromPlacement = 0;
for (float s = StartPosition.X + DistanceSpacing; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++)
for (float s = StartPosition.X + DistanceBetweenTicks; s <= DrawWidth && indexFromPlacement < MaxIntervals; s += DistanceBetweenTicks, indexFromPlacement++)
{
AddInternal(new Circle
{
@ -118,7 +141,7 @@ namespace osu.Game.Tests.Visual.Editing
indexFromPlacement = 0;
for (float s = StartPosition.X - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++)
for (float s = StartPosition.X - DistanceBetweenTicks; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTicks, indexFromPlacement++)
{
AddInternal(new Circle
{
@ -131,7 +154,7 @@ namespace osu.Game.Tests.Visual.Editing
indexFromPlacement = 0;
for (float s = StartPosition.Y + DistanceSpacing; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceSpacing, indexFromPlacement++)
for (float s = StartPosition.Y + DistanceBetweenTicks; s <= DrawHeight && indexFromPlacement < MaxIntervals; s += DistanceBetweenTicks, indexFromPlacement++)
{
AddInternal(new Circle
{
@ -144,7 +167,7 @@ namespace osu.Game.Tests.Visual.Editing
indexFromPlacement = 0;
for (float s = StartPosition.Y - DistanceSpacing; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceSpacing, indexFromPlacement++)
for (float s = StartPosition.Y - DistanceBetweenTicks; s >= 0 && indexFromPlacement < MaxIntervals; s -= DistanceBetweenTicks, indexFromPlacement++)
{
AddInternal(new Circle
{
@ -167,9 +190,11 @@ namespace osu.Game.Tests.Visual.Editing
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
public Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
public float GetBeatSnapDistanceAt(HitObject referenceObject) => 10;
IBindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
public float GetBeatSnapDistanceAt(HitObject referenceObject) => beat_snap_distance;
public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration;