Merge pull request #3042 from peppy/pause-input-fixes

Improve pause logic
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Dean Herbert 2018-07-20 17:28:25 +09:00 committed by GitHub
commit f226e10033
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8 changed files with 31 additions and 23 deletions

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@ -39,6 +39,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private int downCount; private int downCount;
private const float pressed_scale = 1.2f;
private const float released_scale = 1f;
private float targetScale => downCount > 0 ? pressed_scale : released_scale;
public bool OnPressed(OsuAction action) public bool OnPressed(OsuAction action)
{ {
switch (action) switch (action)
@ -46,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
case OsuAction.LeftButton: case OsuAction.LeftButton:
case OsuAction.RightButton: case OsuAction.RightButton:
downCount++; downCount++;
ActiveCursor.ScaleTo(1).ScaleTo(1.2f, 100, Easing.OutQuad); ActiveCursor.ScaleTo(released_scale).ScaleTo(targetScale, 100, Easing.OutQuad);
break; break;
} }
@ -60,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
case OsuAction.LeftButton: case OsuAction.LeftButton:
case OsuAction.RightButton: case OsuAction.RightButton:
if (--downCount == 0) if (--downCount == 0)
ActiveCursor.ScaleTo(1, 200, Easing.OutQuad); ActiveCursor.ScaleTo(targetScale, 200, Easing.OutQuad);
break; break;
} }
@ -72,13 +77,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
protected override void PopIn() protected override void PopIn()
{ {
fadeContainer.FadeTo(1, 300, Easing.OutQuint); fadeContainer.FadeTo(1, 300, Easing.OutQuint);
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint); ActiveCursor.ScaleTo(targetScale, 400, Easing.OutQuint);
} }
protected override void PopOut() protected override void PopOut()
{ {
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint); fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint); ActiveCursor.ScaleTo(targetScale * 0.8f, 450, Easing.OutQuint);
} }
public class OsuCursor : Container public class OsuCursor : Container

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@ -18,7 +18,6 @@ namespace osu.Game.Tests.Visual
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
IsCounting = true,
Children = new KeyCounter[] Children = new KeyCounter[]
{ {
new KeyCounterKeyboard(Key.Z), new KeyCounterKeyboard(Key.Z),

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@ -89,6 +89,14 @@ namespace osu.Game.Rulesets.UI
Ruleset = ruleset; Ruleset = ruleset;
playfield = new Lazy<Playfield>(CreatePlayfield); playfield = new Lazy<Playfield>(CreatePlayfield);
IsPaused.ValueChanged += paused =>
{
if (HasReplayLoaded)
return;
KeyBindingInputManager.UseParentInput = !paused;
};
Cursor = CreateCursor(); Cursor = CreateCursor();
} }
@ -120,6 +128,11 @@ namespace osu.Game.Rulesets.UI
public Replay Replay { get; private set; } public Replay Replay { get; private set; }
/// <summary>
/// Whether the game is paused. Used to block user input.
/// </summary>
public readonly BindableBool IsPaused = new BindableBool();
/// <summary> /// <summary>
/// Sets a replay to be used, overriding local input. /// Sets a replay to be used, overriding local input.
/// </summary> /// </summary>

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@ -195,7 +195,6 @@ namespace osu.Game.Screens.Play
protected virtual KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection protected virtual KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection
{ {
IsCounting = true,
FadeTime = 50, FadeTime = 50,
Anchor = Anchor.BottomRight, Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,

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@ -19,7 +19,7 @@ namespace osu.Game.Screens.Play
private Container textLayer; private Container textLayer;
private SpriteText countSpriteText; private SpriteText countSpriteText;
public bool IsCounting { get; set; } public bool IsCounting { get; set; } = true;
private int countPresses; private int countPresses;
public int CountPresses public int CountPresses
{ {

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@ -53,8 +53,7 @@ namespace osu.Game.Screens.Play
configVisibility.BindValueChanged(_ => updateVisibility(), true); configVisibility.BindValueChanged(_ => updateVisibility(), true);
} }
//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor private bool isCounting = true;
private bool isCounting;
public bool IsCounting public bool IsCounting
{ {
get { return isCounting; } get { return isCounting; }

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@ -4,6 +4,7 @@
using System; using System;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Timing; using osu.Framework.Timing;
@ -18,7 +19,7 @@ namespace osu.Game.Screens.Play
/// </summary> /// </summary>
public class PauseContainer : Container public class PauseContainer : Container
{ {
public bool IsPaused { get; private set; } public readonly BindableBool IsPaused = new BindableBool();
public Func<bool> CheckCanPause; public Func<bool> CheckCanPause;
@ -39,9 +40,6 @@ namespace osu.Game.Screens.Play
public Action OnRetry; public Action OnRetry;
public Action OnQuit; public Action OnQuit;
public Action OnResume;
public Action OnPause;
private readonly FramedClock framedClock; private readonly FramedClock framedClock;
private readonly DecoupleableInterpolatingFramedClock decoupledClock; private readonly DecoupleableInterpolatingFramedClock decoupledClock;
@ -84,9 +82,8 @@ namespace osu.Game.Screens.Play
// stop the seekable clock (stops the audio eventually) // stop the seekable clock (stops the audio eventually)
decoupledClock.Stop(); decoupledClock.Stop();
IsPaused = true; IsPaused.Value = true;
OnPause?.Invoke();
pauseOverlay.Show(); pauseOverlay.Show();
lastPauseActionTime = Time.Current; lastPauseActionTime = Time.Current;
@ -96,7 +93,7 @@ namespace osu.Game.Screens.Play
{ {
if (!IsPaused) return; if (!IsPaused) return;
IsPaused = false; IsPaused.Value = false;
IsResuming = false; IsResuming = false;
lastPauseActionTime = Time.Current; lastPauseActionTime = Time.Current;
@ -105,7 +102,6 @@ namespace osu.Game.Screens.Play
decoupledClock.Seek(decoupledClock.CurrentTime); decoupledClock.Seek(decoupledClock.CurrentTime);
decoupledClock.Start(); decoupledClock.Start();
OnResume?.Invoke();
pauseOverlay.Hide(); pauseOverlay.Hide();
} }

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@ -162,15 +162,10 @@ namespace osu.Game.Screens.Play
{ {
pauseContainer = new PauseContainer(offsetClock, adjustableClock) pauseContainer = new PauseContainer(offsetClock, adjustableClock)
{ {
Retries = RestartCount,
OnRetry = Restart, OnRetry = Restart,
OnQuit = Exit, OnQuit = Exit,
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded, CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
OnPause = () =>
{
pauseContainer.Retries = RestartCount;
hudOverlay.KeyCounter.IsCounting = !pauseContainer.IsPaused;
},
OnResume = () => hudOverlay.KeyCounter.IsCounting = true,
Children = new[] Children = new[]
{ {
storyboardContainer = new Container storyboardContainer = new Container
@ -227,6 +222,8 @@ namespace osu.Game.Screens.Play
hudOverlay.HoldToQuit.Action = Exit; hudOverlay.HoldToQuit.Action = Exit;
hudOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded); hudOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded);
RulesetContainer.IsPaused.BindTo(pauseContainer.IsPaused);
if (ShowStoryboard) if (ShowStoryboard)
initializeStoryboard(false); initializeStoryboard(false);