mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Merge branch 'master' into editor-timing-screen
This commit is contained in:
@ -285,6 +285,12 @@ namespace osu.Game.Tests.Visual.Background
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
rulesets?.Dispose();
|
||||
}
|
||||
|
||||
private class DummySongSelect : PlaySongSelect
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground()
|
||||
|
213
osu.Game.Tests/Visual/Editor/TestSceneDistanceSnapGrid.cs
Normal file
213
osu.Game.Tests/Visual/Editor/TestSceneDistanceSnapGrid.cs
Normal file
@ -0,0 +1,213 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
{
|
||||
public class TestSceneDistanceSnapGrid : EditorClockTestScene
|
||||
{
|
||||
private const double beat_length = 100;
|
||||
private static readonly Vector2 grid_position = new Vector2(512, 384);
|
||||
|
||||
[Cached(typeof(IEditorBeatmap))]
|
||||
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
|
||||
|
||||
private TestDistanceSnapGrid grid;
|
||||
|
||||
public TestSceneDistanceSnapGrid()
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||
|
||||
createGrid();
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Clear();
|
||||
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||
|
||||
BeatDivisor.Value = 1;
|
||||
});
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
[TestCase(3)]
|
||||
[TestCase(4)]
|
||||
[TestCase(6)]
|
||||
[TestCase(8)]
|
||||
[TestCase(12)]
|
||||
[TestCase(16)]
|
||||
public void TestInitialBeatDivisor(int divisor)
|
||||
{
|
||||
AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor);
|
||||
createGrid();
|
||||
|
||||
float expectedDistance = (float)beat_length / divisor;
|
||||
AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeBeatDivisor()
|
||||
{
|
||||
createGrid();
|
||||
AddStep("set beat divisor = 2", () => BeatDivisor.Value = 2);
|
||||
|
||||
const float expected_distance = (float)beat_length / 2;
|
||||
AddAssert($"spacing is {expected_distance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expected_distance));
|
||||
}
|
||||
|
||||
[TestCase(100)]
|
||||
[TestCase(200)]
|
||||
public void TestBeatLength(double beatLength)
|
||||
{
|
||||
AddStep($"set beat length = {beatLength}", () =>
|
||||
{
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
|
||||
});
|
||||
|
||||
createGrid();
|
||||
AddAssert($"spacing is {beatLength}", () => Precision.AlmostEquals(grid.DistanceSpacing, beatLength));
|
||||
}
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
public void TestGridVelocity(float velocity)
|
||||
{
|
||||
createGrid(g => g.Velocity = velocity);
|
||||
|
||||
float expectedDistance = (float)beat_length * velocity;
|
||||
AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGetSnappedTime()
|
||||
{
|
||||
createGrid();
|
||||
|
||||
Vector2 snapPosition = Vector2.Zero;
|
||||
AddStep("get first tick position", () => snapPosition = grid_position + new Vector2((float)beat_length, 0));
|
||||
AddAssert("snap time is 1 beat away", () => Precision.AlmostEquals(beat_length, grid.GetSnapTime(snapPosition), 0.01));
|
||||
|
||||
createGrid(g => g.Velocity = 2, "with velocity = 2");
|
||||
AddAssert("snap time is now 0.5 beats away", () => Precision.AlmostEquals(beat_length / 2, grid.GetSnapTime(snapPosition), 0.01));
|
||||
}
|
||||
|
||||
private void createGrid(Action<TestDistanceSnapGrid> func = null, string description = null)
|
||||
{
|
||||
AddStep($"create grid {description ?? string.Empty}", () =>
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
grid = new TestDistanceSnapGrid(new HitObject(), grid_position)
|
||||
};
|
||||
|
||||
func?.Invoke(grid);
|
||||
});
|
||||
}
|
||||
|
||||
private class TestDistanceSnapGrid : DistanceSnapGrid
|
||||
{
|
||||
public new float Velocity = 1;
|
||||
|
||||
public new float DistanceSpacing => base.DistanceSpacing;
|
||||
|
||||
public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||
: base(hitObject, centrePosition)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void CreateContent(Vector2 centrePosition)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5),
|
||||
Position = centrePosition
|
||||
});
|
||||
|
||||
int beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.X + DistanceSpacing; s <= DrawWidth; s += DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5, 10),
|
||||
Position = new Vector2(s, centrePosition.Y),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
|
||||
beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.X - DistanceSpacing; s >= 0; s -= DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(5, 10),
|
||||
Position = new Vector2(s, centrePosition.Y),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
|
||||
beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.Y + DistanceSpacing; s <= DrawHeight; s += DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(10, 5),
|
||||
Position = new Vector2(centrePosition.X, s),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
|
||||
beatIndex = 0;
|
||||
|
||||
for (float s = centrePosition.Y - DistanceSpacing; s >= 0; s -= DistanceSpacing, beatIndex++)
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(10, 5),
|
||||
Position = new Vector2(centrePosition.X, s),
|
||||
Colour = GetColourForBeatIndex(beatIndex)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
=> Velocity;
|
||||
|
||||
public override Vector2 GetSnapPosition(Vector2 screenSpacePosition)
|
||||
=> Vector2.Zero;
|
||||
}
|
||||
}
|
||||
}
|
@ -5,12 +5,15 @@ using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
@ -18,7 +21,9 @@ using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
@ -31,11 +36,11 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
private const float click_padding = 25;
|
||||
|
||||
private GameHost host;
|
||||
private TestOsuGame osuGame;
|
||||
private TestOsuGame game;
|
||||
|
||||
private Vector2 backButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, osuGame.LayoutRectangle.Bottom - click_padding));
|
||||
private Vector2 backButtonPosition => game.ToScreenSpace(new Vector2(click_padding, game.LayoutRectangle.Bottom - click_padding));
|
||||
|
||||
private Vector2 optionsButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, click_padding));
|
||||
private Vector2 optionsButtonPosition => game.ToScreenSpace(new Vector2(click_padding, click_padding));
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host)
|
||||
@ -54,23 +59,23 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
AddStep("Create new game instance", () =>
|
||||
{
|
||||
if (osuGame != null)
|
||||
if (game != null)
|
||||
{
|
||||
Remove(osuGame);
|
||||
osuGame.Dispose();
|
||||
Remove(game);
|
||||
game.Dispose();
|
||||
}
|
||||
|
||||
osuGame = new TestOsuGame(LocalStorage, API);
|
||||
osuGame.SetHost(host);
|
||||
game = new TestOsuGame(LocalStorage, API);
|
||||
game.SetHost(host);
|
||||
|
||||
// todo: this can be removed once we can run audio trakcs without a device present
|
||||
// see https://github.com/ppy/osu/issues/1302
|
||||
osuGame.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
|
||||
game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
|
||||
|
||||
Add(osuGame);
|
||||
Add(game);
|
||||
});
|
||||
AddUntilStep("Wait for load", () => osuGame.IsLoaded);
|
||||
AddUntilStep("Wait for intro", () => osuGame.ScreenStack.CurrentScreen is IntroScreen);
|
||||
AddUntilStep("Wait for load", () => game.IsLoaded);
|
||||
AddUntilStep("Wait for intro", () => game.ScreenStack.CurrentScreen is IntroScreen);
|
||||
confirmAtMainMenu();
|
||||
}
|
||||
|
||||
@ -82,11 +87,43 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
pushAndConfirm(() => songSelect = new TestSongSelect());
|
||||
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
|
||||
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||
AddStep("Press escape", () => pressAndRelease(Key.Escape));
|
||||
pushEscape();
|
||||
AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||
exitViaEscapeAndConfirm();
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestSongContinuesAfterExitPlayer(bool withUserPause)
|
||||
{
|
||||
Player player = null;
|
||||
|
||||
WorkingBeatmap beatmap() => game.Beatmap.Value;
|
||||
Track track() => beatmap().Track;
|
||||
|
||||
pushAndConfirm(() => new TestSongSelect());
|
||||
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Wait());
|
||||
|
||||
AddUntilStep("wait for selected", () => !game.Beatmap.IsDefault);
|
||||
|
||||
if (withUserPause)
|
||||
AddStep("pause", () => game.Dependencies.Get<MusicController>().Stop());
|
||||
|
||||
AddStep("press enter", () => pressAndRelease(Key.Enter));
|
||||
|
||||
AddUntilStep("wait for player", () => (player = game.ScreenStack.CurrentScreen as Player) != null);
|
||||
AddUntilStep("wait for fail", () => player.HasFailed);
|
||||
|
||||
AddUntilStep("wait for track stop", () => !track().IsRunning);
|
||||
AddAssert("Ensure time before preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
|
||||
|
||||
pushEscape();
|
||||
|
||||
AddUntilStep("wait for track playing", () => track().IsRunning);
|
||||
AddAssert("Ensure time wasn't reset to preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitSongSelectWithClick()
|
||||
{
|
||||
@ -98,7 +135,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
|
||||
|
||||
// BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered.
|
||||
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == osuGame.BackButton));
|
||||
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == game.BackButton));
|
||||
|
||||
AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
|
||||
AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||
@ -122,25 +159,28 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[Test]
|
||||
public void TestOpenOptionsAndExitWithEscape()
|
||||
{
|
||||
AddUntilStep("Wait for options to load", () => osuGame.Settings.IsLoaded);
|
||||
AddUntilStep("Wait for options to load", () => game.Settings.IsLoaded);
|
||||
AddStep("Enter menu", () => pressAndRelease(Key.Enter));
|
||||
AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition));
|
||||
AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("Options overlay was opened", () => osuGame.Settings.State.Value == Visibility.Visible);
|
||||
AddAssert("Options overlay was opened", () => game.Settings.State.Value == Visibility.Visible);
|
||||
AddStep("Hide options overlay using escape", () => pressAndRelease(Key.Escape));
|
||||
AddAssert("Options overlay was closed", () => osuGame.Settings.State.Value == Visibility.Hidden);
|
||||
AddAssert("Options overlay was closed", () => game.Settings.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
private void pushAndConfirm(Func<Screen> newScreen)
|
||||
{
|
||||
Screen screen = null;
|
||||
AddStep("Push new screen", () => osuGame.ScreenStack.Push(screen = newScreen()));
|
||||
AddUntilStep("Wait for new screen", () => osuGame.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
|
||||
AddStep("Push new screen", () => game.ScreenStack.Push(screen = newScreen()));
|
||||
AddUntilStep("Wait for new screen", () => game.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
|
||||
}
|
||||
|
||||
private void pushEscape() =>
|
||||
AddStep("Press escape", () => pressAndRelease(Key.Escape));
|
||||
|
||||
private void exitViaEscapeAndConfirm()
|
||||
{
|
||||
AddStep("Press escape", () => pressAndRelease(Key.Escape));
|
||||
pushEscape();
|
||||
confirmAtMainMenu();
|
||||
}
|
||||
|
||||
@ -151,7 +191,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
confirmAtMainMenu();
|
||||
}
|
||||
|
||||
private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => osuGame.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
|
||||
private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => game.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
|
||||
|
||||
private void pressAndRelease(Key key)
|
||||
{
|
||||
@ -169,6 +209,8 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
|
||||
public new OsuConfigManager LocalConfig => base.LocalConfig;
|
||||
|
||||
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
|
||||
|
||||
protected override Loader CreateLoader() => new TestLoader();
|
||||
|
||||
public TestOsuGame(Storage storage, IAPIProvider api)
|
||||
|
58
osu.Game.Tests/Visual/Online/TestSceneCommentsContainer.cs
Normal file
58
osu.Game.Tests/Visual/Online/TestSceneCommentsContainer.cs
Normal file
@ -0,0 +1,58 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Comments;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneCommentsContainer : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(CommentsContainer),
|
||||
typeof(CommentsHeader),
|
||||
typeof(DrawableComment),
|
||||
typeof(HeaderButton),
|
||||
typeof(SortTabControl),
|
||||
typeof(ShowChildrenButton),
|
||||
typeof(DeletedChildrenPlaceholder)
|
||||
};
|
||||
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
public TestSceneCommentsContainer()
|
||||
{
|
||||
BasicScrollContainer scrollFlow;
|
||||
|
||||
Add(scrollFlow = new BasicScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
AddStep("Big Black comments", () =>
|
||||
{
|
||||
scrollFlow.Clear();
|
||||
scrollFlow.Add(new CommentsContainer(CommentableType.Beatmapset, 41823));
|
||||
});
|
||||
|
||||
AddStep("Airman comments", () =>
|
||||
{
|
||||
scrollFlow.Clear();
|
||||
scrollFlow.Add(new CommentsContainer(CommentableType.Beatmapset, 24313));
|
||||
});
|
||||
|
||||
AddStep("lazer build comments", () =>
|
||||
{
|
||||
scrollFlow.Clear();
|
||||
scrollFlow.Add(new CommentsContainer(CommentableType.Build, 4772));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
39
osu.Game.Tests/Visual/Online/TestSceneCommentsHeader.cs
Normal file
39
osu.Game.Tests/Visual/Online/TestSceneCommentsHeader.cs
Normal file
@ -0,0 +1,39 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Overlays.Comments;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneCommentsHeader : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(CommentsHeader),
|
||||
typeof(HeaderButton),
|
||||
typeof(SortTabControl),
|
||||
};
|
||||
|
||||
private readonly Bindable<CommentsSortCriteria> sort = new Bindable<CommentsSortCriteria>();
|
||||
private readonly BindableBool showDeleted = new BindableBool();
|
||||
|
||||
public TestSceneCommentsHeader()
|
||||
{
|
||||
Add(new CommentsHeader
|
||||
{
|
||||
Sort = { BindTarget = sort },
|
||||
ShowDeleted = { BindTarget = showDeleted }
|
||||
});
|
||||
|
||||
AddStep("Trigger ShowDeleted", () => showDeleted.Value = !showDeleted.Value);
|
||||
AddStep("Select old", () => sort.Value = CommentsSortCriteria.Old);
|
||||
AddStep("Select new", () => sort.Value = CommentsSortCriteria.New);
|
||||
AddStep("Select top", () => sort.Value = CommentsSortCriteria.Top);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,10 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Overlays.Profile.Sections;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -17,11 +19,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
public TestSceneShowMoreButton()
|
||||
{
|
||||
ShowMoreButton button = null;
|
||||
TestButton button = null;
|
||||
|
||||
int fireCount = 0;
|
||||
|
||||
Add(button = new ShowMoreButton
|
||||
Add(button = new TestButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -51,5 +53,16 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddAssert("action fired twice", () => fireCount == 2);
|
||||
AddAssert("is in loading state", () => button.IsLoading);
|
||||
}
|
||||
|
||||
private class TestButton : ShowMoreButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colors)
|
||||
{
|
||||
IdleColour = colors.YellowDark;
|
||||
HoverColour = colors.Yellow;
|
||||
ChevronIconColour = colors.Red;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -349,5 +349,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
DateAdded = DateTimeOffset.UtcNow,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
rulesets?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user