From f2340c6dac64d6c7dda95e84699586e35d81b964 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 17 Aug 2021 09:48:33 +0900 Subject: [PATCH] Privatise mutable list --- .../Multiplayer/TestRequestHandlingMultiplayerRoomManager.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Tests/Visual/Multiplayer/TestRequestHandlingMultiplayerRoomManager.cs b/osu.Game/Tests/Visual/Multiplayer/TestRequestHandlingMultiplayerRoomManager.cs index 41102ae7b5..c3a944f93c 100644 --- a/osu.Game/Tests/Visual/Multiplayer/TestRequestHandlingMultiplayerRoomManager.cs +++ b/osu.Game/Tests/Visual/Multiplayer/TestRequestHandlingMultiplayerRoomManager.cs @@ -30,7 +30,8 @@ namespace osu.Game.Tests.Visual.Multiplayer [Resolved] private OsuGameBase game { get; set; } - public readonly List ServerSideRooms = new List(); + public IReadOnlyList ServerSideRooms => serverSideRooms; + private readonly List serverSideRooms = new List(); private int currentRoomId; private int currentPlaylistItemId; @@ -133,7 +134,7 @@ namespace osu.Game.Tests.Visual.Multiplayer for (int i = 0; i < room.Playlist.Count; i++) room.Playlist[i].ID = currentPlaylistItemId++; - ServerSideRooms.Add(room); + serverSideRooms.Add(room); } private Room createResponseRoom(Room room, bool withParticipants)