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Drop fruit when last in combo is not caught
Also cleans up judgement handling a bit
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@ -3,7 +3,6 @@
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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@ -63,18 +62,6 @@ namespace osu.Game.Rulesets.Catch.UI
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fruit.CheckPosition = CheckIfWeCanCatch;
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}
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public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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{
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if (judgement.IsHit)
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{
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Vector2 screenPosition = judgedObject.ScreenSpaceDrawQuad.Centre;
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// todo: don't do this
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(judgedObject.Parent as Container<DrawableHitObject>)?.Remove(judgedObject);
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(judgedObject.Parent as Container)?.Remove(judgedObject);
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catcherArea.Add(judgedObject, screenPosition);
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}
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}
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public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement) => catcherArea.OnJudgement((DrawableCatchHitObject)judgedObject, judgement);
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}
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}
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